Q1. What makes up the equipment?
a. Props and atmosphere
b. Story and detailed scenario
c. Riddles and puzzles
Q2. In the context of ER, how should design be defined?
a. Seeking to acquire a body of knowledge through intellectual work or experience
b. Seek to create new objects (or environments) that are both aesthetically pleasing and functionally appropriate
c. To grasp the meaning of something
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Q3. About red herrings…
a. They should be used with caution, players might see them as a waste of time.
b. They can be considered interesting when they require a short resolution time or can add something to the game (humorous side, learning contents, etc).
c. All of the above
Q4. The objects present in the scene are more effective if:
a. They are both concrete and metaphorical
b. They can stimulate the imagination, being abstract
c. They are slightly in contrast with the setting, to intrigue the user more
Q5. The space has to be considered:
a. Important but not as the narrative construction
b. A neutral element
c. Not a container but a generator of events
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Q6. What is a video?
a. A dramatic work set to music with lyrics sung
b. A technique for recording and viewing a sequence of moving images
c. Work of painting carried out on a canvas, on a wooden panel
Q7. Which of the following is not an indispensable criterion for the educational video?
a. The instructional video must be in colour
b. The pedagogical intention must be clear
c. The concepts concerned must be distinct
Q8. What does the H5P software allow you to create?
a. An interactive video
b. A 360° video
c. Animated GIFs
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Q9. How does augmented reality based on overlays work?
a. It works by object recognition
b. With geolocation
c. It detects and responds to human interaction
Q10. What is augmented reality?
a. Uses the real world to display information in the real world.
b. Immerses the user in a virtual world modeled in 3D
c. Records video in all directions at the same time
Q11. How does marker-based augmented reality work?
a. It uses localization
b. It detects and responds to human interaction
c. By scanning a QRCode
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Q12. What is the other name used to talk about immersive video?
a. Interactive video
b. Spherical video
c. Video with subtitles
Q13. The immersive video technique allows you to record a video from an angle of how many degrees?
a. 180°
b. 90°
c. 360°
Q14. Which of the following propositions cannot be controlled when projecting an immersive video?
a. Color
b. Reading speed
c. Management
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Q15. What does the category of soundscape include?
a. Photography and drawing
b. Video and music
c. Music and sound effects
Q16. What is sound design?
a. Discipline that aims at harmonizing the human environment
b. The art of using sound elements to achieve an effect
c. Getting an image of something with a camera
Q17. What does the Voice Changer platform allow you to do?
a. Create sound effects and modify online voices in various models
b. Creating music with instruments
c. Playing karaoke
Answers
Q1: a
Q2: b
Grain 21
Q3: c
Q4: a
Q5: c
Grain 22
Q6: b
Q7: a
Q8: a
Grain 23
Q9: a
Q10: a
Q11: c
Grain 24
Q12: b
Q13: c
Q14: a
Grain 25
Q15: c
Q16: b
Q17: a