E-Learning Module

Quiz Unit 2

Q1. What makes an Educational Escape Room a better educational activity and experience?

a. A thorough planning of puzzles.
b. A process of debriefing to help students to reflect upon the activity.
c. Choosing appropriate educational goals.
d. To prioritize educational objectives over Escape Room recreation.

Q2. Which is/are not the role/s of a Game Master?

a. To lead Briefing.
b. To lead Debriefing.
c. To explain the safety rules.
d. To plan the activities of the Escape Room.

Grain 5

Q3. Choose the correct statement:

a. It is the fun and learning that is crucial to the design of an effective educational game.
b. It is this balance of fun and learning that is crucial to the design of an effective educational game.
c. It is less fun and more learning that is crucial to the design of an effective educational game.

Q4. Choose the correct statement:

a. Good escape rooms are designed in such a way that they can be solved alone so that players do not have to communicate and collaborate in order to solve the puzzles.
b. Good escape rooms are designed in such a way that they cannot be solved by all the players if not to communicate and collaborate in order to solve the puzzles.
c. Good escape rooms are designed in such a way that they cannot be solved alone so that players have to communicate and collaborate in order to solve the puzzles.

Q5. Which three STEAM skills have very little focus on in the classrooms but highly valued for STEAM education:

a. Statistics, argumentation and data-driven decision making;
b. Calculus, problem-solving and measuring;
c. Learning by doing, learning to learn, learning to be.

Grain 6

Q6. Choose the correct definition:

a. Briefing is a set of safety rules.
b. Briefing is a set of instructions of the game.
c. Briefing is a summary of the back story of the game.
d. Briefing is a brief explanation of the mission goals.
e. Briefing is all mentioned above.

Q7. Complete the sentences:

a. Debriefing is critical because…
b. Learners should change…
c. 5 different debriefing groups of questions are: Feelings,……..

Q8. Why is it important to shift Escape Room for debriefing?

a. To have fun.
b. To let your learners mentally move out of the room.
c. To allow the game master prepare the Escape Room.

Grain 7

Q9. Name at least 5 different tasks of a game master:

1) __________________________________
2) __________________________________
3) __________________________________
4) __________________________________
5) __________________________________

Q10. A good game master is compared with:

a. a good firefighter
b. a good teacher
c. a good instructor.

Q11. According to the grain content, what are the key features of a game master?

a. fairness and equality;
b. attentiveness and flexibility;
c. strictness and accuracy.

Grain 8

Q12. How many times do the authors suggest to test the Escape Room?

a. Once.
b. Twice.
c. Three times.
d. Four times.

Q13. Alfa testers are:

a. Family members.
b. Internal employees.
c. Actual users of a product.

Q14. Name at least three types of feedback mentioned in the grain:

a.
b.
c.

Answers

Q1:
Q2: b, d
Q3: b
Q4: c
Q5: a
Q6: e
Q7: Open answers
Q8: b
Q10: b
Q11: b
Q12: d
Q13: b
Q14: discussion, questionnaire, Dixit cards.