{"id":2693,"date":"2021-01-14T10:05:46","date_gmt":"2021-01-14T09:05:46","guid":{"rendered":"https:\/\/steamerproject.eu\/pedagogijas-celvedis-bibliografija\/"},"modified":"2021-01-14T10:05:47","modified_gmt":"2021-01-14T09:05:47","slug":"pedagogijas-celvedis-bibliografija","status":"publish","type":"page","link":"https:\/\/steamerproject.eu\/lv\/pedagogijas-celvedis-bibliografija\/","title":{"rendered":"Pedago\u0123ijas ce\u013cvedis &#8211; Bibliogr\u0101fija"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.6.6&#8243; background_color=&#8221;rgba(0,0,0,0)&#8221; z_index=&#8221;1&#8243; custom_padding=&#8221;0px||0px||false|false&#8221; locked=&#8221;off&#8221;][et_pb_row _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;||50px||false|false&#8221; custom_padding=&#8221;0px||0px||false|false&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; header_font=&#8221;|700|||||||&#8221; header_text_align=&#8221;center&#8221; header_text_color=&#8221;#24449e&#8221; header_line_height=&#8221;2em&#8221; custom_margin=&#8221;0px||0px||false|false&#8221; custom_padding=&#8221;0px||0px||false|false&#8221;]<H1>Bibliogr\u0101fija<\/H1>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_3,2_3&#8243; custom_padding_last_edited=&#8221;on|phone&#8221; _builder_version=&#8221;4.6.6&#8243; background_color=&#8221;#ffffff&#8221; width=&#8221;100%&#8221; max_width=&#8221;1280px&#8221; custom_padding=&#8221;|50px|50px|50px|false|false&#8221; custom_padding_tablet=&#8221;&#8221; custom_padding_phone=&#8221;|25px||25px|false|false&#8221;][et_pb_column type=&#8221;1_3&#8243; _builder_version=&#8221;4.4.1&#8243;][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; header_font=&#8221;|700|||||||&#8221; header_text_color=&#8221;#ef6a7b&#8221;]<\/p>\n<h1>Saturs<\/h1>\n<p>[\/et_pb_text][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjIwMzgifX0=@&#8221;]<span class=\"otherSectionGuide\">Ievads<\/span><!-- [et_pb_line_break_holder] -->[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; custom_margin=&#8221;||1em||false|false&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjE2NzMifX0=@&#8221;]<span class=\"otherSectionGuide\">Da\u013ca 1: K\u0101p\u0113c izlau\u0161an\u0101s istabas ir noder\u012bgas STEAM izgl\u012bt\u012bb\u0101?<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjIxMzgifX0=@&#8221;]<span class=\"otherSectionGuide\">Da\u013ca 2: K\u0101 integr\u0113t izlau\u0161an\u0101s istabas skolas programm\u0101s?<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjIxNTYifX0=@&#8221;]<span class=\"otherSectionGuide\">Da\u013ca 3: K\u0101 nov\u0113rt\u0113t skol\u0113nu zin\u0101\u0161anu un prasmju att\u012bst\u012bbu izlau\u0161an\u0101s istabu lieto\u0161anas laik\u0101?<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjIxNTgifX0=@&#8221;]<span class=\"otherSectionGuide\">Da\u013ca 4: K\u0101 \u012bstenot izlau\u0161an\u0101s istabu norisi?<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjIxNjAifX0=@&#8221;]<span class=\"otherSectionGuide\">Da\u013ca 5: K\u0101 integr\u0113t da\u017e\u0101da veida skol\u0113nus?<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjIxNjIifX0=@&#8221;]<span class=\"otherSectionGuide\">Secin\u0101jumi<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<span class=\"currentSectionGuide\">Bibliogr\u0101fija<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; border_color_all=&#8221;rgba(36,68,158,0.1)&#8221; border_color_right=&#8221;rgba(2,2,2,0.1)&#8221; locked=&#8221;off&#8221;][\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<div class=\"bookletSectionGuide bookletSectionGuide--hide\"><!-- [et_pb_line_break_holder] --><\/p>\n<div class=\"bookletSectionGuide--cover\"><!-- [et_pb_line_break_holder] --><img src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2020\/12\/PedGuide_Cover.jpg\" \/><!-- [et_pb_line_break_holder] --><\/div>\n<p><!-- [et_pb_line_break_holder] --><!-- [et_pb_line_break_holder] --><\/p>\n<div class=\"bookletSectionGuide--text\"><pee>Mekl\u0113jat rokasgr\u0101matas bukleta versiju las\u012b\u0161anai tie\u0161saist\u0113 vai druk\u0101\u0161anai?<\/pee><!-- [et_pb_line_break_holder] --><a href=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2020\/11\/STEAMER-Pedagogical-Guide-EN.pdf\"><\/p>\n<div class=\"bookletSectionGuide--download\">Lejupiel\u0101d\u0113jiet PDF versiju<\/div>\n<p><\/a><!-- [et_pb_line_break_holder] --><\/div>\n<p><!-- [et_pb_line_break_holder] --><!-- [et_pb_line_break_holder] --><\/div>\n<p>[\/et_pb_code][\/et_pb_column][et_pb_column type=&#8221;2_3&#8243; module_class=&#8221;guideTextColumn&#8221; _builder_version=&#8221;4.6.6&#8243;][et_pb_text admin_label=&#8221;Text&#8221; _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h2>Atsauces, Da\u013ca 1:<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>Publik\u0101cijas<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]<\/p>\n<ul>\n<li>Abdul Talib C. et al. (2019), Enhancing Students\u2019 Reasoning Skills in Engineering and Technology through Game-based learning. International Journal of Emerging Technologies in Learning (iJET), 14 (24), 69-80<\/li>\n<li>Arnold, B. (2014). Gamification in Education. Paper presented at the 2014 annual American Society of Business and Behavioral Sciences (ASBBS) conference. Las Vegas, NV., Retrieved from <a href=\"http:\/\/asbbs.org\/files\/ASBBS2014\/PDF\/A\/ArnoldB(P32-39).pdf\">http:\/\/asbbs.org\/files\/ASBBS2014\/PDF\/A\/ArnoldB(P32-39).pdf<\/a><\/li>\n<li>Ay Z. S., Kiray S. A., Sen C. (2018), STEM skills in the 21st century education, in Shelley M. and Kiray S. A. (eds.), Research Highlights in STEM Education (pp.81-101), Ames, IA: ISRES Publishing<\/li>\n<li>Bahrum S., Ibrahim N., Wahid N. (2017), Integration of STEM Education in Malaysia and Why to STEAM, International Journal of Academic Research in Business and Social Sciences, 7(6), 645-654<\/li>\n<li>Billon N., Gras-Velazquez A., Mihai G., Nistor A. (2018). Science, Technology, Engineering and Mathematics Education Practices in Europe. Scientix Observatory report \u2013 December 2018, Brussels: European Schoolnet<\/li>\n<li>Brown J., Brown R., Merrill C. and Reardon K. (2011), Understanding STEM: Current Perceptions, Technology and Engineering Teacher, 70, 5-9<\/li>\n<li>Colucci-Gray L., Burnard P., Cooke C., Davies R., Gray D., Trowsdale J. (2017), Reviewing the potential and challenges of developing STEAM education through creative pedagogies for 21st learning: how can school curricula be broadened towards a more responsive, dynamic, and inclusive form of education? BERA<\/li>\n<li>Erasmus+ project \u2018Escape Rooms for Social Entrepreneurship\u2019 (2020), Escape Rooms on Social Entrepreneurship: An analytical Production Guide, Retrieved from <a href=\"http:\/\/er-se.eu\/\">http:\/\/er-se.eu\/<\/a><\/li>\n<li>European Commission (2015), Science Education for Responsible Citizenship, Luxembourg: Publications Office of the European Union<\/li>\n<li>European Schoolnet (2018). Science, Technology, Engineering and Mathematics Education Policies in Europe. Scientix Observatory report \u2013 October 2018. Brussels: European Schoolnet<\/li>\n<li>Hamari J., Shernoff D. J., Rowe E., Coller B., Asbell-Clarke J., Edwards T. (2016), Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning, Computers in Human Behavior, 54, 170-179<\/li>\n<li>Lebret E., Quesne C. (2019), L\u2019Escape Game, une pratique p\u00e9dagogique innovante, Futuroscope (France) : R\u00e9seau Canop\u00e9<\/li>\n<li>Marczewski, A. (2015). User Types. In Even Ninja Monkeys Like to Play: Gamification, Game Thinking and Motivational Design (1st ed., pp. 65-80). CreateSpace Independent Publishing Platform., Retrieved from <a href=\"https:\/\/www.gamified.uk\/user-types\/\">https:\/\/www.gamified.uk\/user-types\/<\/a> <\/li>\n<li>McGonigal J. (2011), Reality is Broken, New York, NY: Penguin<\/li>\n<li>OECD (2019), PISA 2018: Insights and Interpretations, Paris: OECD Publishing<\/li>\n<li>Qian M., Clark K. R. (2016), Game-based Learning and 21st century skills: A review of recent research, Computers in Human Behavior, 63, 50-58<\/li>\n<li>Sauv\u00e9, L., Renaud, L. &amp; Gauvin, M. (2007). Une analyse des \u00e9crits sur les impacts du jeu sur l\u2019apprentissage. Revue des sciences de l&#8217;\u00e9ducation, 33 (1), 89\u2013107.<\/li>\n<li>Surendeleg G., Murwa V., Yun H-K., Kim Y. S. (2014), The role of gamification in education\u2013a literature review, Contemporary Engineering Sciences, 7 (29), 1609-1616<\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>M\u0101jaslapas<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]<\/p>\n<ul>\n<li>Arslan, M. (2020, February 11th), \u201cLa machine \u00e0 remonter le temps 14\/18 : Premi\u00e8re Guerre mondiale\u201d, Retrieved from <a href=\"https:\/\/www.serious-game.fr\/\">https:\/\/www.serious-game.fr\/<\/a><\/li>\n<li>Australian Government, Department for Education, skills and employment (n.d.), Support for Science, Technology, Engineering and Mathematics (STEM), Retrieved from <a href=\"https:\/\/www.education.gov.au\/support-science-technology-engineering-and-mathematics\">https:\/\/www.education.gov.au\/support-science-technology-engineering-and-mathematics<\/a><\/li>\n<li>Cloke H. (2017, September 26), 4 Types Of Gamers And Learner Engagement, Retrieved from <a href=\"https:\/\/elearningindustry.com\/types-of-gamers-and-learner-engagement-4\">https:\/\/elearningindustry.com\/types-of-gamers-and-learner-engagement-4<\/a><\/li>\n<li>Farassopoulos N. (2019, August 23), STEAM escape room: How to integrate STEM activities in an escape room made by students for students, Retrieved from <a href=\"http:\/\/blog.scientix.eu\/\">http:\/\/blog.scientix.eu\/<\/a><\/li>\n<li>The four freedoms of games and gamification (2017, October 20), Retrieved from <a href=\"https:\/\/www.puzzel.com\/uk\/2017\/01\/20\/four-freedoms-games-gamification\/\">https:\/\/www.puzzel.com\/uk\/2017\/01\/20\/four-freedoms-games-gamification\/<\/a><\/li>\n<li>Growth Engineering (2018, November 23), What is the Definition of Gamification?, Retrieved from <a href=\"https:\/\/www.growthengineering.co.uk\/definition-of-gamification\/\">https:\/\/www.growthengineering.co.uk\/definition-of-gamification\/<\/a><\/li>\n<li>Institute for Arts Integration and STEAM (n.d.), What is STEAM Education?, Retrieved from <a href=\"https:\/\/educationcloset.com\/what-is-steam-education-in-k-12-schools\/\">https:\/\/educationcloset.com\/what-is-steam-education-in-k-12-schools\/<\/a><\/li>\n<li>Inside Opera (2019), Retrieved from <a href=\"https:\/\/www.inside-infos.fr\/opera\/en\/index.php\">https:\/\/www.inside-infos.fr\/opera\/en\/index.php<\/a><\/li>\n<li>Lathan J. (n.d.), STEAM Education: A 21st Century Approach to Learning, Retrieved from <a href=\"https:\/\/onlinedegrees.sandiego.edu\/steam-education-in-schools\/\">https:\/\/onlinedegrees.sandiego.edu\/steam-education-in-schools\/<\/a><\/li>\n<li>Lesley University Online (2019, September 23), New Skills: 4 Benefits Of STEAM Education, Retrieved from <a href=\"https:\/\/teachthought.com\/technology\/benefits-of-steam-education\/\">https:\/\/teachthought.com\/technology\/benefits-of-steam-education\/<\/a><\/li>\n<li>Man K. (2016), \u201cEdu-Arctic \u2013 Innovative educational program attracting young people to natural sciences and polar research\u201d &#8211; D3.1 Report on desk research, EDU-ARCTIC project, Retrieved from <a href=\"https:\/\/edu-arctic.eu\">https:\/\/edu-arctic.eu<\/a><\/li>\n<li>Villa Mondriaan\u2019 Scavenger hunt, Retrieved from <a href=\"https:\/\/villamondriaan.nl\/en\/activities\/scavenger-hunt\">https:\/\/villamondriaan.nl\/en\/activities\/scavenger-hunt<\/a> <\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>Video resursi<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]<\/p>\n<ul>\n<li>Growth Engineering (2019, August 21), Gamification vs Game based Learning: What\u2019s the Difference? [Video File], Retrieved from <a href=\"https:\/\/www.youtube.com\/watch?time_continue=247&amp;v=reWxOKrsA00&amp;feature=emb_title\">https:\/\/www.youtube.com\/watch?time_continue=247&amp;v=reWxOKrsA00&amp;feature=emb_title<\/a><\/li>\n<li>Osterweil S. (2014), Freedoms of Play [Video File], MIT Open Course Ware, Retrieved from <a href=\"https:\/\/ocw.mit.edu\/courses\/comparative-media-studies-writing\/cms-611j-creating-video-games-fall-2014\/lecture-videos\/lecture-15-guest-lecture-scot-osterweil-mit-game-lab\">https:\/\/ocw.mit.edu\/courses\/comparative-media-studies-writing\/cms-611j-creating-video-games-fall-2014\/lecture-videos\/lecture-15-guest-lecture-scot-osterweil-mit-game-lab<\/a> <\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>Izlau\u0161an\u0101s sp\u0113\u013cu scen\u0101riji<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]<\/p>\n<ul>\n<li>Dupuy A., Gabory E., Kessassi C. (n.d.), Retrouvez les bases de l\u2019informatique, retrieved from <a href=\"https:\/\/scape.enepe.fr\/bases-info.html\">https:\/\/scape.enepe.fr\/bases-info.html<\/a><\/li>\n<li>Escape Room Engineering Review Game (n.d.), Retrieved from <a href=\"https:\/\/www.instructables.com\/id\/Escape-Room-Engineering-Review-Game\/\">https:\/\/www.instructables.com\/id\/Escape-Room-Engineering-Review-Game\/<\/a><\/li>\n<li>Garrido J. (2019, May 4), Retrouvez Enigmaths, retrieved from <a href=\"https:\/\/www.cquesne-escapegame.com\/retrouvez-enigmaths\">https:\/\/www.cquesne-escapegame.com\/retrouvez-enigmaths<\/a><\/li>\n<li>Le Hir A. (n.d.), Escape Game \u2013 La Disparition, Retrieved from <a href=\"http:\/\/pilparis.org\/sciences\/escape-game\/\">http:\/\/pilparis.org\/sciences\/escape-game\/<\/a><\/li>\n<li>Nadam P. (2019, October 15), Polymorphos, Retrieved from <a href=\"https:\/\/scape.enepe.fr\/polymorphos.html\">https:\/\/scape.enepe.fr\/polymorphos.html<\/a><\/li>\n<li>\u00ab Viens jouer aux maths \u00bb \u2013 exposition et escape game clefs en main pour la semaine des maths (2019, March 5)<\/li>\n<li>Retrieved from <a href=\"https:\/\/ent2d.ac-bordeaux.fr\/disciplines\/semaine-des-maths\/2019\/03\/05\/expo-escape-game-semaine-des-maths\/\">https:\/\/ent2d.ac-bordeaux.fr\/disciplines\/semaine-des-maths\/2019\/03\/05\/expo-escape-game-semaine-des-maths\/<\/a> <\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text admin_label=&#8221;Text&#8221; _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h2>Atsauces, Da\u013ca 2:<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]<\/p>\n<ul>\n<li>Amory, A. (2014). Tool-mediated authentic learning in an educational technology course: A designed-based innovation. Interactive Learning Environments, 22(4), 497-513<\/li>\n<li>Andreev, M., The learning process. Didactics, Sofia, 2001<\/li>\n<li>Hogan, J., &amp; Down, B. (2016). A STEAM school using the Big Picture Education (BPE) design for learning and school\u2013what an innovative STEM education might look like. International Journal of Innovation in Science and Mathematics Education (formerly CAL-laborate International), 23(3), 47-60.<\/li>\n<li>Reeves, T.C., Herrington, J., &amp; Oliver, R. (2004). A development research agenda for online collaborative learning. Educational Technology Research &amp; Development, 52, 53\u201365.<\/li>\n<li>Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development (Vol. 1). Englewood Cliffs, NJ: Prentice-Hall.<\/li>\n<li>Jonassen, D.H. (2003). Using cognitive tools to represent problems. Journal of Research on Technology in Education, 35 (3), 362-381<\/li>\n<li>Petrov, P., Didactics, Sofia, 1992<\/li>\n<li>Serbezova, Iv., Problem Based Learning as a Pedagogical Technique for training of medical and health specialists, Scientific papers of Ruse University, 2012, Volume 51, <a href=\"http:\/\/conf.uni-ruse.bg\/en\/docs\/cp12\/8.3\/8.3-11.pdf\">http:\/\/conf.uni-ruse.bg\/en\/docs\/cp12\/8.3\/8.3-11.pdf<\/a><\/li>\n<li>Vitanov, L., Productive Learning Strategies in Engineering and Technology in elementary school grades, Sofia, 1999<\/li>\n<li>Alber, R. 2014. 6 Scaffolding Strategies to Use With Your Students. Edutopia. <a href=\"http:\/\/www.virginia.edu\/blandy\/blandy_web\/education\/MSI\/Resources\/Differentiation\/6%20Scaffolding%20Strategies%20to%20Use%20with%20Your%20Students%20_%20Edutopia.pdf\">http:\/\/www.virginia.edu\/blandy\/blandy_web\/education\/MSI\/Resources\/Differentiation\/6%20Scaffolding%20Strategies%20to%20Use%20with%20Your%20Students%20_%20Edutopia.pdf<\/a><\/li>\n<li>Nicholson, S., Peeking behind the locked door: A survey of escape room facilities. White Paper available at <a href=\"http:\/\/scottnicholson.com\/pubs\/erfacwhite\">http:\/\/scottnicholson.com\/pubs\/erfacwhite<\/a>, 2015.<\/li>\n<li>Arnab, S., &amp; Clarke, S. (2017). Towards a trans-disciplinary methodology for a game-based intervention development process. British journal of educational technology, 48(2), 279-312.<\/li>\n<li>Betrus, A. K. &amp; Botturi, L. (2010). Principles of Using Simulations and Games for Teaching. In Hirumi, A. (ed.), Playing Games in Schools: Engaging Learners through Interactive Entertainment,International Society for Technology in Education, 33-56 [chapter 2].<\/li>\n<li>Clarke, S., Peel, D., Arnab, S., Morini, L., Keegan, H., &amp; Wood, O. (2017). EscapED: A Framework f or Creating Educational Escape Rooms and Interactive Games to For Higher\/Further Education.<\/li>\n<li>International Journal of Serious Games, 4(3), 73-86. <a href=\"https:\/\/dx.doi.org\/10.17083\/ijsg.v4i3.180\">https:\/\/dx.doi.org\/10.17083\/ijsg.v4i3.180<\/a>.<\/li>\n<li>Gibbons, A. S. (2013). An architectural approach to instructional design. Routledge.<\/li>\n<li>Morrison, G. R., Ross, S. J., Morrison, J. R., &amp; Kalman, H. K. (2019). Designing effective instruction. Wiley.<\/li>\n<li>Nicholson, S. (2016). The State of Escape: Escape Room Design and Facilities. Paper presented at Meaningful Play 2016. Lansing, Michigan. Retrieved on June 28th, 2019 at <a href=\"http:\/\/scottnicholson.com\/pubs\/stateofescape.pdf\">http:\/\/scottnicholson.com\/pubs\/stateofescape.pdf<\/a>.<\/li>\n<li>Salen, K., Tekinba\u015f, K. S., &amp; Zimmerman, E. (2004). Rules of play: Game design fundamentals. Boston, MA: MIT press.<\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text admin_label=&#8221;Text&#8221; _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h2>Atsauces, Da\u013ca 3:<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]<\/p>\n<ul>\n<li>Clarke, Samantha &amp; Peel, Daryl &amp; Arnab, Sylvester&amp; Morini, Luca &amp; Keegan, Helen &amp; Wood, Oliver. (2017). EscapED: AFramework for Creating Educational Escape Rooms and Interactive Games to For Higher\/Further Education. International Journal of Serious Games. 4.10.17083\/ijsg.v4i3.180.<\/li>\n<li>Fotaris, Panagiotis &amp; Mastoras, Theodoros. (2019). Escape Rooms for Learning: A Systematic Review. 10.34190\/GBL.19.179.<\/li>\n<li>Oganisjana, Karine (2015) Starpdisciplin\u0101r\u0101s m\u0101c\u012bbas uz\u0146em\u012bbas un uz\u0146em\u0113jsp\u0113jas veicin\u0101\u0161anai. R\u012bga: Latvijas Universit\u0101te.<\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text admin_label=&#8221;Text&#8221; _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h2>Atsauces, Da\u013ca 4:<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<ul>\n<li>Cosson, M-C, Blanez, F., Vernet, M. (2019). Escape Game Num\u00e9rique, un dispositif p\u00e9dagogique innovant au service de la ludification des apprentissages et de la collaboration entre \u00e9l\u00e8ves, 21-22.<\/li>\n<li>Devars, J.(2019). Escape game et p\u00e9dagogie, entretiens.<\/li>\n<li>Fenaert, M., Nadam, P., Petit, A. (2019). S\u2019capade p\u00e9dagogique avec les jeux d\u2019\u00e9vasion, 42-50.<\/li>\n<li>Lebrest, E., Quesne, C. (2019). L\u2019escape Game, une pratique p\u00e9dagogique innovante, 23-27, 56-59.<\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text admin_label=&#8221;Text&#8221; _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h2>Atsauces, Da\u013ca 5:<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>Publik\u0101cijas<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]<\/p>\n<ul>\n<li>Nicholson, S. (2018). Creating engaging escape rooms for the classroom. Childhood Education 94(1). 44-49. Available online at <a href=\"http:\/\/scottnicholson.com\/pubs\/escapegamesclassroom.pdf\">http:\/\/scottnicholson.com\/pubs\/escapegamesclassroom.pdf<\/a><\/li>\n<li>Nicholson, Scott. (2016). Ask Why: Creating a Better Player Experience Through Environmental Storytelling and Consistency in Escape Room Design. Paper presented at Meaningful Play 2016, Lansing, Michigan. Available online at <a href=\"http:\/\/scottnicholson.com\/pubs\/askwhy.pdf\">http:\/\/scottnicholson.com\/pubs\/askwhy.pdf<\/a><\/li>\n<li>Nicholson, S. (2015). Peeking Behind the Locked Door: A Survey of Escape Room Facilities. White paper available at <a href=\"http:\/\/scottnicholson.com\/pubs\/erfacwhite.pdf\">http:\/\/scottnicholson.com\/pubs\/erfacwhite.pdf<\/a><\/li>\n<li>Johnson, H., Breaking Into Breakout Boxes: Escape Rooms in Education, 2017, pp. 146<\/li>\n<li>Game Changers: Design your own educational escape room. PDF at <a href=\"https:\/\/gamify.org.uk\/wp-content\/uploads\/2017\/01\/Escape-Room.pdf\">https:\/\/gamify.org.uk\/wp-content\/uploads\/2017\/01\/Escape-Room.pdf<\/a> <\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>M\u0101jaslapas<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]<\/p>\n<ul>\n<li>European Dyslexia Association (EDA). (s. d.). European Dyslexia Association. <a href=\"https:\/\/eda-info.eu\/\">https:\/\/eda-info.eu\/<\/a><\/li>\n<li>S&#8217;Cape website on creating escape rooms. <a href=\"https:\/\/scape.enepe.fr\/-aide-a-la-creation-.html\">https:\/\/scape.enepe.fr\/-aide-a-la-creation-.html<\/a><\/li>\n<li>Erasmus+ Project in which Logopsycom was a partner: MOOCDys, <a href=\"https:\/\/www.moocdys.eu\/\">https:\/\/www.moocdys.eu\/<\/a><\/li>\n<li>Formation Escape Game: Series of witness videos of a teacher creating pedagogical escape games: <a href=\"https:\/\/www.youtube.com\/playlist?list=PL2Pqxczpik-VX0ddkizN5o0ixWvEdZ2IZ\">https:\/\/www.youtube.com\/playlist?list=PL2Pqxczpik-VX0ddkizN5o0ixWvEdZ2IZ<\/a><\/li>\n<li>Platform on Gamification and Escape Rooms: <a href=\"https:\/\/www.cquesne-escapegame.com\/\">https:\/\/www.cquesne-escapegame.com\/<\/a><\/li>\n<li>Escape Game Workshop: <a href=\"https:\/\/sites.google.com\/view\/eg1go\/\">https:\/\/sites.google.com\/view\/eg1go\/<\/a> <\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; make_equal=&#8221;on&#8221; custom_padding_last_edited=&#8221;off|desktop&#8221; _builder_version=&#8221;4.6.6&#8243; background_color=&#8221;#ffffff&#8221; width=&#8221;100%&#8221; max_width=&#8221;1280px&#8221; custom_padding=&#8221;|50px|180px|50px|false|false&#8221; custom_padding_phone=&#8221;|25px||25px|false|false&#8221; locked=&#8221;off&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.4.1&#8243;][et_pb_text module_class=&#8221;buttonSection&#8221; _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; text_font=&#8221;|600|||||||&#8221; text_text_color=&#8221;#24449e&#8221; text_line_height=&#8221;4em&#8221; header_font=&#8221;|700|||||||&#8221; header_text_color=&#8221;#24449e&#8221; text_orientation=&#8221;center&#8221; height=&#8221;100%&#8221; custom_padding=&#8221;15px|15px|15px|15px|false|false&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjIxNjIifX0=@&#8221; border_radii=&#8221;on|5px|5px|5px|5px&#8221; border_width_all=&#8221;2px&#8221; border_color_all=&#8221;#24449e&#8221; box_shadow_style=&#8221;preset3&#8243; box_shadow_vertical=&#8221;20px&#8221; box_shadow_blur=&#8221;40px&#8221; box_shadow_spread=&#8221;-40px&#8221; box_shadow_color=&#8221;#001b51&#8243;]<\/p>\n<div>\n<p style=\"color:#24449e\">Iepriek\u0161\u0113j\u0101 sada\u013ca<\/p>\n<h1>Secin\u0101jumi<\/h1>\n<\/div>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; module_class=&#8221;guideTextColumn&#8221; _builder_version=&#8221;4.6.6&#8243;][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bibliogr\u0101fijaSatursAtsauces, Da\u013ca 1:Publik\u0101cijas Abdul Talib C. et al. (2019), Enhancing Students\u2019 Reasoning Skills in Engineering and Technology through Game-based learning. International Journal of Emerging Technologies in Learning (iJET), 14 (24), 69-80 Arnold, B. (2014). Gamification in Education. Paper presented at the 2014 annual American Society of Business and Behavioral Sciences (ASBBS) conference. Las Vegas, NV., [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","inline_featured_image":false},"acf":[],"_links":{"self":[{"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/pages\/2693"}],"collection":[{"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/comments?post=2693"}],"version-history":[{"count":2,"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/pages\/2693\/revisions"}],"predecessor-version":[{"id":2695,"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/pages\/2693\/revisions\/2695"}],"wp:attachment":[{"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/media?parent=2693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}