{"id":2671,"date":"2021-01-14T09:44:02","date_gmt":"2021-01-14T08:44:02","guid":{"rendered":"https:\/\/steamerproject.eu\/pedagogijas-celvedis-ievads\/"},"modified":"2021-01-14T10:05:51","modified_gmt":"2021-01-14T09:05:51","slug":"pedagogijas-celvedis-ievads","status":"publish","type":"page","link":"https:\/\/steamerproject.eu\/lv\/pedagogijas-celvedis-ievads\/","title":{"rendered":"Pedago\u0123ijas ce\u013cvedis &#8211; Ievads"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.6.6&#8243; background_color=&#8221;rgba(0,0,0,0)&#8221; z_index=&#8221;1&#8243; custom_padding=&#8221;0px||0px||false|false&#8221; locked=&#8221;off&#8221;][et_pb_row _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;||50px||false|false&#8221; custom_padding=&#8221;0px||0px||false|false&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; header_font=&#8221;|700|||||||&#8221; header_text_align=&#8221;center&#8221; header_text_color=&#8221;#24449e&#8221; header_line_height=&#8221;2em&#8221; custom_margin=&#8221;0px||0px||false|false&#8221; custom_padding=&#8221;0px||0px||false|false&#8221;]<H1>Ievads<\/H1>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_3,2_3&#8243; custom_padding_last_edited=&#8221;on|phone&#8221; _builder_version=&#8221;4.6.6&#8243; background_color=&#8221;#ffffff&#8221; width=&#8221;100%&#8221; max_width=&#8221;1280px&#8221; custom_padding=&#8221;|50px|50px|50px|false|false&#8221; custom_padding_tablet=&#8221;&#8221; custom_padding_phone=&#8221;|25px||25px|false|false&#8221;][et_pb_column type=&#8221;1_3&#8243; _builder_version=&#8221;4.4.1&#8243;][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; header_font=&#8221;|700|||||||&#8221; header_text_color=&#8221;#ef6a7b&#8221;]<\/p>\n<h1>Saturs<\/h1>\n<p>[\/et_pb_text][et_pb_code _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;||1em||false|false&#8221;]<span class=\"currentSectionGuide\">Da\u013ca 0: Ievads<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; border_color_all=&#8221;rgba(36,68,158,0.1)&#8221; border_color_right=&#8221;rgba(2,2,2,0.1)&#8221; locked=&#8221;off&#8221;][\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjE2NzMifX0=@&#8221;]<span class=\"otherSectionGuide\">Da\u013ca 1: K\u0101p\u0113c izlau\u0161an\u0101s istabas ir noder\u012bgas STEAM izgl\u012bt\u012bb\u0101?<\/span><!-- [et_pb_line_break_holder] -->[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjIxMzgifX0=@&#8221;]<span class=\"otherSectionGuide\">Da\u013ca 2: K\u0101 integr\u0113t izlau\u0161an\u0101s istabas skolas programm\u0101s?<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjIxNTYifX0=@&#8221;]<span class=\"otherSectionGuide\">Da\u013ca 3: K\u0101 nov\u0113rt\u0113t skol\u0113nu zin\u0101\u0161anu un prasmju att\u012bst\u012bbu izlau\u0161an\u0101s istabu lieto\u0161anas laik\u0101?<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjIxNTgifX0=@&#8221;]<span class=\"otherSectionGuide\">Da\u013ca 4: K\u0101 \u012bstenot izlau\u0161an\u0101s istabu norisi?<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjIxNjAifX0=@&#8221;]<span class=\"otherSectionGuide\">Da\u013ca 5: K\u0101 integr\u0113t da\u017e\u0101da veida skol\u0113nus?<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjIxNjIifX0=@&#8221;]<span class=\"otherSectionGuide\">Secin\u0101jumi<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjIxNjQifX0=@&#8221;]<span class=\"otherSectionGuide\">Bibliogr\u0101fija<\/span>[\/et_pb_code][et_pb_code _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<div class=\"bookletSectionGuide bookletSectionGuide--hide\"><!-- [et_pb_line_break_holder] --><\/p>\n<div class=\"bookletSectionGuide--cover\"><!-- [et_pb_line_break_holder] --><img src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2020\/12\/PedGuide_Cover.jpg\" \/><!-- [et_pb_line_break_holder] --><\/div>\n<p><!-- [et_pb_line_break_holder] --><!-- [et_pb_line_break_holder] --><\/p>\n<div class=\"bookletSectionGuide--text\"><pee>Mekl\u0113jat rokasgr\u0101matas bukleta versiju las\u012b\u0161anai tie\u0161saist\u0113 vai druk\u0101\u0161anai?<\/pee><!-- [et_pb_line_break_holder] --><a href=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2020\/11\/STEAMER-Pedagogical-Guide-EN.pdf\"><\/p>\n<div class=\"bookletSectionGuide--download\">Lejupiel\u0101d\u0113jiet PDF versiju<\/div>\n<p><\/a><!-- [et_pb_line_break_holder] --><\/div>\n<p><!-- [et_pb_line_break_holder] --><!-- [et_pb_line_break_holder] --><\/div>\n<p>[\/et_pb_code][\/et_pb_column][et_pb_column type=&#8221;2_3&#8243; module_class=&#8221;guideTextColumn&#8221; _builder_version=&#8221;4.6.6&#8243;][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h2>0.1 Par projektu<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>STEAMER projekta pamat\u0101 ir svar\u012bga atzi\u0146a, kas balst\u012bta uz ofici\u0101liem p\u0113t\u012bjumiem un anal\u012bz\u0113m: m\u016bsu straujajai sabiedr\u012bbas att\u012bst\u012bt\u012bbai STEM izgl\u012bt\u012bba \u0161obr\u012bd ir nepietiekam\u0101 l\u012bmen\u012b. <\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Saska\u0146\u0101 ar PISA rezult\u0101tiem (Programme for International Student Assessment &#8211; 2018) 22,2% 15 gadus veco eiropie\u0161u zin\u0101\u0161anas matem\u0101tik\u0101 ir nepietiekamas un 20,6% no vi\u0146iem demonstr\u0113 kritisku vajadz\u012bbu p\u0113c uzlabojumiem dabaszin\u0101tn\u0113s.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Papildus tam, ka STEM ir daudzu m\u016bsu sabiedr\u012bbas strat\u0113\u0123isko profesiju pamats, mums j\u0101atceras, ka STEM ir ne tikai svar\u012bgs pa\u0161reiz\u0113j\u0101s kult\u016bras aspekts, bet ar\u012b gadsimtu gait\u0101 tas ir bijis galvenais Eiropas kult\u016bru veidojo\u0161ais faktors: s\u0101kot no Sen\u0101s Grie\u0137ijas l\u012bdz  Apgaism\u012bbas laikmetam un m\u016bsdienu zin\u0101tniskaj\u0101m programm\u0101m.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p><strong>Projekta galvenais m\u0113r\u0137is ir uzlabot STEM izgl\u012bt\u012bbu, izveidojot ietvaru, da\u017e\u0101dus r\u012bkus un praktiskus piem\u0113rus Izlau\u0161an\u0101s istab\u0101m, kas piel\u0101gotas STEM izgl\u012bt\u012bbas m\u0101c\u012b\u0161anai vidusskol\u0101<\/strong>, lai nodro\u0161in\u0101tu skolot\u0101jiem STEM un, iesp\u0113jams, citu priek\u0161metu pasnieg\u0161anu jaun\u0101 l\u012bmen\u012b.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Lai pal\u012bdz\u0113tu skol\u0113niem ar liel\u0101ku entuziasmu un efektivit\u0101ti apg\u016bt skolas m\u0101c\u012bbu priek\u0161metus, projekt\u0101 tiks izmantota sp\u0113l\u0113 balst\u012bt\u0101 m\u0101c\u012b\u0161an\u0101s pieeja.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>T\u0101d\u0113j\u0101di, s\u0101kot ar izlau\u0161an\u0101s istabu nosac\u012bjumiem un to saist\u012bbu ar lo\u0123isko dom\u0101\u0161anu, \u0161\u012b projekta m\u0113r\u0137is ir ar\u012b palielin\u0101t izgl\u012btojamo izpratni par STEM Eiropas kult\u016bras aspektiem un pozit\u012bviem zin\u0101tniskiem piem\u0113riem.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Projekt\u0101 tiks integr\u0113ti iek\u013caujo\u0161i elementi nelabv\u0113l\u012bg\u0101 situ\u0101cij\u0101 eso\u0161iem izgl\u012btojamajiem, \u012bpa\u0161i skol\u0113niem ar <strong>m\u0101c\u012bbu trauc\u0113jumiem<\/strong>. \u0160o izgl\u012btojamo v\u0113rt\u0113jumi STEM priek\u0161metos parasti ir zem\u0101ki nek\u0101 vid\u0113jie, ne sp\u0113ju tr\u016bkuma d\u0113\u013c, bet gan t\u0101p\u0113c, ka vi\u0146iem ir <strong>gr\u016bt\u012bbas ar da\u017eiem form\u0101l\u0101s pieejas izgl\u012bt\u012bbas aspektiem <\/strong>(\u012bpa\u0161i matem\u0101tik\u0101).<br \/>\nProjekts ar\u012b<strong> atbalst\u012bs skolot\u0101jus novatorisku m\u0101c\u012bbu meto\u017eu izstr\u0101d\u0113<\/strong>, lai iesaist\u012btu skol\u0113nus STEAM priek\u0161metu apguv\u0113, izmantojot praktisku pieredzi, t\u0101d\u0113j\u0101di v\u0113l vair\u0101k iek\u013caujot izgl\u012btojamos ar m\u0101c\u012bbu trauc\u0113jumiem.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p><strong>\u0160\u012b pedago\u0123isk\u0101 rokasgr\u0101mata ir pirmais projekta rezult\u0101ts<\/strong> un t\u0101s m\u0113r\u0137is ir pal\u012bdz\u0113t skolot\u0101jiem pedago\u0123isko izlau\u0161an\u0101s istabu izmanto\u0161anas proces\u0101 uzlabot STEM prasmes skol\u0113niem ar sp\u0113les elementu pal\u012bdz\u012bbu.<br \/> Bez iepaz\u012b\u0161an\u0101s ar izlau\u0161an\u0101s istabu sp\u0113les b\u016bt\u012bbu un izcelsmi (<strong>0. da\u013ca: Ievads<\/strong>) rokasgr\u0101mat\u0101 iek\u013cauti ar\u012b \u0161\u0101di aspekti:<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<ul>\n<li>1. da\u013ca: K\u0101p\u0113c izlau\u0161an\u0101s istabas ir noder\u012bgas STEAM izgl\u012bt\u012bb\u0101?<\/li>\n<li>2. da\u013ca: K\u0101 integr\u0113t izlau\u0161an\u0101s istabas skolas programm\u0101s?<\/li>\n<li>3. da\u013ca: K\u0101 nov\u0113rt\u0113t skol\u0113nu zin\u0101\u0161anu un prasmju att\u012bst\u012bbu izlau\u0161an\u0101s istabu lieto\u0161anas laik\u0101?<\/li>\n<li>4. da\u013ca: K\u0101 \u012bstenot izlau\u0161an\u0101s istabu norisi?<\/li>\n<li>5. da\u013ca: K\u0101 integr\u0113t da\u017e\u0101da veida skol\u0113nus?<\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Katra noda\u013ca paredz\u0113ta, lai soli pa solim atbild\u0113tu uz pamatjaut\u0101jumiem, kurus skolot\u0101js var sev uzdot pedago\u0123isko izlau\u0161an\u0101s istabu ievie\u0161anas proces\u0101. Nosl\u0113gum\u0101 secin\u0101jumi. Turpin\u0101sim ar izlau\u0161an\u0101s istabas j\u0113dziena defin\u0113\u0161anu.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h2>0.2 Kas ir Izlau\u0161an\u0101s istaba?<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<blockquote><p>\n\u201eJ\u016bs varat atrasties faraona Tutanhamona kapen\u0113s un jums ir tikai stunda laika, lai atrastu atsl\u0113gu, kas atver vi\u0146a apsl\u0113ptos d\u0101rgumus. Vai ar\u012b j\u016bs varat b\u016bt iesprostots k\u0101 Alise Br\u012bnumzem\u0113, kurai ir tikai 60 min\u016btes<br \/>\n laika, lai samekl\u0113tu izeju un atgrieztos re\u0101laj\u0101 pasaul\u0113. Vai ar\u012b j\u016bs varat b\u016bt iezemie\u0161u cilts nolaup\u012bts un atrasties d\u017eung\u013cu vid\u016b, un jums ir j\u0101aizb\u0113g, pirms nav par v\u0113lu! P\u0113c tam, kad esat p\u0101rliecin\u0101jies, ka tas nav sapnis, ir tikai viens izskaidrojums: j\u016bs atrodaties izlau\u0161an\u0101s istab\u0101 un gras\u0101ties piedz\u012bvot unik\u0101lu un visaptvero\u0161u pieredzi, it k\u0101 j\u016bs b\u016btu film\u0101!\u201d\n<\/p><\/blockquote>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Tas \u0161\u0137iet jauki un aizraujo\u0161i, bet ko tas \u012bsti noz\u012bm\u0113?<\/p>\n<p><strong>Skots Nikolsons<\/strong> &#8211; sp\u0113\u013cu dizaina un att\u012bst\u012bbas profesors Wilfrid Laurier Brantfordas Universit\u0101t\u0113 (Ontario) &#8211; b\u0113g\u0161anas istabu raksturo k\u0101 <strong>&#8220;interakt\u012bvu grupas sp\u0113li, kur\u0101 dal\u012bbnieki fiziski atveido person\u0101\u017eus ar sav\u0101m darb\u012bb\u0101m.&#8221;<\/strong> Sp\u0113l\u0113t\u0101ju m\u0113r\u0137is ir mekl\u0113t pavedienus un atrisin\u0101t m\u012bklas vien\u0101 vai vair\u0101k\u0101s istab\u0101s, lai sasniegtu noteiktu m\u0113r\u0137i vai, k\u0101 tas ir visbie\u017e\u0101k, izk\u013c\u016btu no telpas. Turkl\u0101t j\u0101iev\u0113ro noteikti laika ierobe\u017eojumi, kas padara sp\u0113li v\u0113l saisto\u0161\u0101ku un izaicino\u0161\u0101ku. Katrai izlau\u0161an\u0101s istabai ir rakstur\u012bgs noteikts <strong>apraksts<\/strong>, kas raksturo vidi un iesaista sp\u0113l\u0113t\u0101jus st\u0101st\u0101, kur vi\u0146iem j\u0101uz\u0146emas<strong> konkr\u0113ta loma un misija<\/strong> (kas saist\u012bta ar telpas izejas durvju, k\u0101du d\u0101rgumu mekl\u0113\u0161anu, probl\u0113mas risin\u0101jumu utt.).<br \/>\nNosac\u012bjumi var sp\u0113l\u0113t\u0101jus atgriezt atpaka\u013c laik\u0101, izdom\u0101t\u0101 viet\u0101, k\u0101da nosl\u0113pumaina varo\u0146a m\u0101j\u0101s; l\u012bdz\u012bgi k\u0101 pasak\u0101 vai k\u0101d\u0101 film\u0101. Jebkur\u0101 gad\u012bjum\u0101 t\u0101 ir vieta, no kuras \u012bpa\u0161a iemesla d\u0113\u013c ir nepiecie\u0161ams aizb\u0113gt pirms noteikt\u0101 laika beig\u0101m. Tom\u0113r izejas durvis nav tik viegli atrodamas!<\/p>\n<p>The setting can take players back in time, to a fictional place, into the home of some mysterious character; it can evoke a fairy tale or even get inspiration from a movie. In any case, it is a place from which, for a specific reason, it is necessary to escape from before the end of the countdown. However, the exit door is not so easy to find!<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Nedaudz atk\u0101psimies: k\u0101 m\u0113s esam non\u0101ku\u0161i pie \u0161\u012bs fantastisk\u0101s visaptvero\u0161\u0101s sp\u0113\u013cu pieredzes koncepcijas? Lai gan m\u0113s varam uzskat\u012bt, ka izlau\u0161an\u0101s istabas tika izveidotas nesen, <strong>koncepcijai ir t\u016bksto\u0161iem gadu sena v\u0113sture, un t\u0101s saknes un iedvesma mekl\u0113jama literat\u016br\u0101, galda sp\u0113l\u0113s un, pavisam nesen\u0101 pag\u0101tn\u0113, ar\u012b lomu sp\u0113l\u0113s, telev\u012bzij\u0101 un pat videosp\u0113l\u0113s.<\/strong><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h2>0.3 Izlau\u0161an\u0101s istabu izcelsme<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Izlau\u0161an\u0101s istabu koncepcija balst\u012bta uz labirinta modeli: sp\u0113l\u0113t\u0101ji tiek ieslodz\u012bti k\u0101d\u0101 viet\u0101 un vi\u0146iem j\u0101atrod izeja no t\u0101.  <strong>Le\u0123end\u0101rais M\u012bnotaura labirints<\/strong> var\u0113tu b\u016bt vec\u0101kais izlau\u0161an\u0101s istabai l\u012bdz\u012bgais piem\u0113rs: atbr\u012bvojot zv\u0113r\u012bg\u0101 M\u012bnotaura vaj\u0101tos ieslodz\u012btos, T\u0113sejs ir ieslodz\u012bts M\u012bnosa labirint\u0101 un vi\u0146am j\u0101pieliek visas p\u016bles, lai atrastu izeju!<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>No otras puses, <strong>d\u0101rgumu mekl\u0113\u0161anas j\u0113dziens<\/strong>, ko iedvesmoju\u0161i pir\u0101tu piedz\u012bvojumi, ar\u012b uzskat\u0101ms par \u0161\u012bs sp\u0113les priek\u0161teci.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<pJaun\u0101kos laikos izlau\u0161an\u0101s istabu principu var saskat\u012bt <strong>vair\u0101k\u0101s telev\u012bzijas programm\u0101s<\/strong>kuru form\u0101ts saist\u012bts ar m\u012bklu min\u0113\u0161anu un da\u017e\u0101da veida testiem. Piem\u0113ri: \u201cTagad j\u0101izk\u013c\u016bst no t\u0101 \/ Now Get Out of That\u201d (Lielbrit\u0101nija &#8211; 1981), \u201cPiedz\u012bvojumu sp\u0113le \/ The Adventure Game\u201d (Lielbrit\u0101nija &#8211; 1980), \u201cKrist\u0101la labirints \/ The Crustal Maze\u201d (Lielbrit\u0101nija &#8211; 1990) vai \u201cBoj\u0101ra cietoksnis\/ Fort Boyard\u201d (Francija &#8211; 1990).<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p><strong>Lomu sp\u0113les<\/strong>, galvenok\u0101rt \u201cPienenes un p\u016b\u0137i \/ Dungeons &#038; Dragons\u201d (1974), kur dal\u012bbnieku uzdevums ir sadarboties, lai p\u0101rvar\u0113tu slazdus, \u200b\u200bmonstrus un atmin\u0113tu m\u012bklas, ar\u012b uzskat\u0101mas par izlau\u0161an\u0101s istabu iedvesmas avotu. Sp\u0113l\u0113t\u0101jiem ir kop\u012bgs m\u0113r\u0137is:  sagr\u0101bt d\u0101rgumus vai izgl\u0101bt princesi! Sp\u0113les princips balst\u012bts uz atzi\u0146u, ka <strong>vien\u012bgais veids, k\u0101 uzvar\u0113t, ir apvieno\u0161an\u0101s!<\/strong><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Devi\u0146desmitajos gados m\u012bklu risin\u0101\u0161ana un lo\u0123isko testu k\u0101rto\u0161ana pirmo reizi par\u0101d\u012bj\u0101s ar\u012b <strong>sp\u0113\u013cu gr\u0101mat\u0101s<\/strong> (piem\u0113ram, \u201cVientu\u013cais vilks \/ Lone Wolf\u201d), <strong>tekstu\u0101lajos piedz\u012bvojumos<\/strong> (\u201cKolos\u0101lais alu piedz\u012bvojums \/ Colossal Cave Adventure\u201d) un <strong>grafiskajos piedz\u012bvojumos<\/strong> (\u201cManiak\u0101l\u0101 savrupm\u0101ja \/ Maniac Mansion\u201d).<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>L\u012bdz ar interneta izplat\u012bbu, 2000. gadu s\u0101kum\u0101 par\u0101d\u012bj\u0101s digit\u0101l\u0101s izlau\u0161an\u0101s istabas. T\u0101s darboj\u0101s p\u0113c \u201c<strong>re\u0101lo<\/strong>\u201d izlau\u0161an\u0101s istabu mode\u013ca: sp\u0113l\u0113t\u0101js ir iesl\u0113gts telp\u0101 no kuras vi\u0146am j\u0101izk\u013c\u016bst, izmantojot taj\u0101 ievietotos objektus un inform\u0101ciju.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Izlau\u0161an\u0101s istabu evol\u016bciju no virtu\u0101l\u0101s pasaules uz re\u0101lo nevar attiecin\u0101t uz k\u0101du konkr\u0113tu personu. <strong>Da\u017ei identific\u0113 jap\u0101\u0146us k\u0101 iesp\u0113jamos pirmatkl\u0101j\u0113jus<\/strong>, it \u012bpa\u0161i SCRAP uz\u0146\u0113muma izdevniec\u012bbu. Ar m\u0113r\u0137i iesaist\u012bt dal\u012bbniekus sp\u0113l\u0113, t\u0101s dibin\u0101t\u0101js un mangu komiksu dizainers Takao Kato 2007. gad\u0101 pirmo reizi uzb\u016bv\u0113ja re\u0101lu izlau\u0161an\u0101s istabu. Sp\u0113l\u0113t\u0101js fiziski atrodas tematisk\u0101 telp\u0101 un mekl\u0113 nosl\u0113pumu atrisin\u0101jumu, lai izb\u0113gtu no t\u0101s paredz\u0113taj\u0101 laik\u0101. Kop\u0161 t\u0101 laika izlau\u0161an\u0101s istabas vispirms izplat\u012bj\u0101s p\u0101r\u0113j\u0101 \u0100zijas teritorij\u0101, tad Eirop\u0101 un Amerik\u0101. \u0136\u012bn\u0101 klubs &#8220;Beijing Takagism&#8221; tika dibin\u0101ts 2012. gad\u0101.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p><strong>Budape\u0161ta Ung\u0101rij\u0101 bija pirm\u0101 Eiropas pils\u0113ta, kur\u0101 tika rad\u012btas re\u0101las izlau\u0161an\u0101s sp\u0113les<\/strong>, 2011. gad\u0101 t\u0101s izveidoja uz\u0146\u0113mums \u201cParapark\u201d. T\u0101s dibin\u0101t\u0101js Attila Gyurkovics atv\u0113ra re\u0101lu izlau\u0161an\u0101s istabu, nezinot, ka t\u0101s jau ir labi att\u012bst\u012btas \u0100zij\u0101. Ideja rad\u0101s, izstr\u0101d\u0101jot jaunus priek\u0161likumus komandas salied\u0113\u0161anas aktivit\u0101t\u0113m.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p><strong>2012. gad\u0101 Ung\u0101rij\u0101 tika atv\u0113rta pirm\u0101 fran\u0161\u012bze:<\/strong>\u201cHint Hunt\u201d, taj\u0101 pa\u0161\u0101 gad\u0101 uz\u0146\u0113mums SCRAP tika p\u0101rvietots uz Amerikas Savienotaj\u0101m Valst\u012bm ar nosaukumu &#8220;Re\u0101la izlau\u0161an\u0101s sp\u0113le \/ Real Escape Game \u201d. \u201cHint Hunt\u201d \u0101tri eksport\u0113ja \u0161o koncepciju uz Lielbrit\u0101niju un p\u0113c tam, 2013. gad\u0101, uz Franciju. Taj\u0101 pa\u0161\u0101 gad\u0101 re\u0101l\u0101s izlau\u0161an\u0101s istabas par\u0101d\u012bj\u0101s ar\u012b Kan\u0101d\u0101.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>\nKop\u0161 t\u0101 laika re\u0101las izlau\u0161an\u0101s istabas sabiedr\u012bbai tika atv\u0113rtas arvien liel\u0101k\u0101 skait\u0101, l\u012bdz br\u012bdim, kad \u0161\u012b par\u0101d\u012bba ir izplat\u012bjusies vis\u0101 pasaul\u0113: vietn\u0113 \u201cIzlau\u0161an\u0101s istabu v\u0101rdn\u012bca 2 \/ Escape Room Directory 2\u201d 2018. gad\u0101 izlau\u0161an\u0101s istabas uzskait\u012btas 97 valst\u012bs, saska\u0146\u0101 ar \u201cEkonomists \u2013 Gulivera biznesa ce\u013cojumi \/ The Economist \u2013 Business travel Gulliver\u201d 2019. gada 11. janv\u0101r\u012b sniegto inform\u0101ciju, kopum\u0101 darbojas vair\u0101k nek\u0101 10 000 izlau\u0161an\u0101s istabu vis\u0101 pasaul\u0113.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h2>0.4 K\u0101ds ir izlau\u0161an\u0101s istabu darb\u012bbas princips?<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>0.4.1 Kam, kas?<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Nesen profesora Nikolsona (2016) veikt\u0101s aptaujas dati liecina, ka izlau\u0161an\u0101s istabu sp\u0113l\u0113t\u0101ji ir \u0101rk\u0101rt\u012bgi da\u017e\u0101di gan p\u0113c vecuma (piedal\u0101s gan pieaugu\u0161ie, gan nepilngad\u012bgie), gan dzimuma. Tie\u0161i fakts, ka t\u0101 ir komandas salied\u0113\u0161anas sp\u0113le, to padara par \u012bpa\u0161i nov\u0113rt\u0113tu draugu lok\u0101, ta\u010du \u0161o form\u0101tu arvien bie\u017e\u0101k piel\u0101go ar\u012b biznesa pieredzei un izgl\u012bt\u012bbas nol\u016bkiem.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Kaut ar\u012b izlau\u0161an\u0101s istabas visbie\u017e\u0101k pieder komerci\u0101l\u0101m strukt\u016br\u0101m un fran\u0161\u012bz\u0113m, arvien vair\u0101k rodas neatkar\u012bgu uz\u0146\u0113mumu, kurus bie\u017ei vada jaun\u0101ka gadag\u0101juma cilv\u0113ki, kuri izmanto rado\u0161umu un izt\u0113li, lai pied\u0101v\u0101tu savu ori\u0123in\u0101lo \u201c\u0101rpus kastes\u201d dom\u0101\u0161anas pieredzi. Piepras\u012bjums p\u0113c \u0161\u012b pakalpojuma ir vienm\u0113r, un vid\u0113j\u0101 cena vienam sp\u0113l\u0113t\u0101jam sv\u0101rst\u0101s no 15 l\u012bdz 30 eiro.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>0.4.2 K\u0101 tas darbojas?<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Vispopul\u0101r\u0101kaj\u0101 izlau\u0161an\u0101s istabu model\u012b parasti viens profesion\u0101lis uz\u0146emas koordinatora lomu: pirms ieie\u0161anas istab\u0101 vi\u0146\u0161 komandai, parasti diviem l\u012bdz asto\u0146iem cilv\u0113kiem, dod nor\u0101d\u012bjumus par sp\u0113les si\u017eetu un noteikumiem. P\u0113c viedt\u0101lru\u0146u iesl\u0113g\u0161anas seif\u0101, jo, iz\u0146emot pa\u0161u koordinatoru, nek\u0101du citu \u0101r\u0113ju pal\u012bdz\u012bbu nedr\u012bkst sa\u0146emt, durvis aiz vi\u0146a aizveras, un sp\u0113l\u0113t\u0101ji tiek iesl\u0113gti telp\u0101.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Ir k\u0101ds elements, kas gandr\u012bz vienm\u0113r ir kl\u0101t sp\u0113les gait\u0101: tas ir monitors vai cits meh\u0101nisms, kas par\u0101da sp\u0113l\u0113t\u0101jiem pieejamo laiku, kas parasti sv\u0101rst\u0101s no 40 l\u012bdz 60 min\u016bt\u0113m, un, vajadz\u012bbas gad\u012bjum\u0101, \u013cauj koordinatoram nos\u016bt\u012bt noder\u012bgus zi\u0146ojumus un k\u0101du pal\u012bdz\u012bbu.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>P\u0113c tam komanda s\u0101k mekl\u0113t sl\u0113dzenes, m\u012bklas un citas nor\u0101des, piem\u0113ram, atsl\u0113gas, kas atver atvilktnes, kur\u0101s atrodas papildu nor\u0101des vai instrukcijas, kas \u013cauj vi\u0146iem virz\u012bties uz priek\u0161u, l\u012bdz sasniedz m\u0113r\u0137i. Komanda uzvar, ja vi\u0146i pabeidz sp\u0113li un atrisina m\u012bklas noteiktaj\u0101 laik\u0101.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>0.4.3 K\u0101ds ir izlau\u0161an\u0101s istabu pan\u0101kumu nosl\u0113pums?<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Saska\u0146\u0101 ar uz\u0146\u0113muma \u201c5Wits6\u201d, kas pied\u0101v\u0101 18 izlau\u0161an\u0101s istabas 6 da\u017e\u0101d\u0101s ASV pils\u0113t\u0101s, prezidenta Matt DuPlessie uzskatu, ir tr\u012bs galvenie elementi, kas padara izlau\u0161an\u0101s istabu pieredzi pievilc\u012bgu arvien pieaugo\u0161\u0101kam lietot\u0101ju skaitam:<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<ol>\n<li>b\u016bt da\u013cai no izr\u0101des, <\/li>\n<li>iesp\u0113ja sajusties k\u0101 varonim,<\/li>\n<li>p\u0101rvar\u0113t izaicin\u0101jumus.<\/li>\n<\/ol>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Saska\u0146\u0101 ar DuPlessie teikto, tie\u0161i \u0161o tr\u012bs elementu kombin\u0101cija \u013cauj sp\u0113l\u0113t\u0101jiem izbaud\u012bt piedz\u012bvojumu un sniedz neaizmirstamu un aizraujo\u0161u pieredzi izlau\u0161an\u0101s istab\u0101.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>K\u0101 ceturto sp\u0113les popularit\u0101tes un pan\u0101kumu atsl\u0113gu m\u0113s pievienotu dal\u012bbnieku iesp\u0113ju str\u0101d\u0101t komand\u0101 un b\u016bt t\u0101s da\u013cai, ar p\u0101rliec\u012bbu, ka tas iesp\u0113jams tikai visiem savstarp\u0113ji sadarbojoties.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Intervij\u0101 ar izlau\u0161an\u0101s istabu vad\u012bt\u0101jiem It\u0101lij\u0101, noskaidrots, k\u0101das atzi\u0146as vi\u0146i v\u0113las nodot ikvienam, kur\u0161 nolemis doties \u0161aj\u0101 piedz\u012bvojum\u0101:<\/p>\n<ul>\n<li>\u0160\u012b nav sp\u0113ka, bet lo\u0123isk\u0101s dom\u0101\u0161anas sp\u0113le.<\/li>\n<li>Mar\u0161ruts iepriek\u0161 ir izveidots un paredz\u0113ts t\u0101, lai katrs pavediens vienm\u0113r<br \/>\n  novestu pie n\u0101kam\u0101.<\/li>\n<li>Sadarb\u012bba ir lab\u0101k\u0101 pan\u0101kumu sabiedrot\u0101.<\/li>\n<li>Veiksm\u012bgi organiz\u0113tas izlau\u0161an\u0101s istabas 3 priek\u0161nosac\u012bjumi:\n<ol>\n<li><strong>uz\u0146em\u0161ana<\/strong>: ir svar\u012bgi, lai sp\u0113l\u0113t\u0101ji justos iesaist\u012bti jau pirms ieie\u0161anas istab\u0101, un re\u0123istrat\u016bras darbiniekiem tur ir iz\u0161\u0137iro\u0161\u0101 loma.<\/li>\n<li><strong>vide<\/strong>: uzman\u012bbas piev\u0113r\u0161ana deta\u013c\u0101m un konteksta izp\u0113te padar\u012bs \u013cau\u0161anos piedz\u012bvojumam t\u016bl\u012bt\u0113ju un tie\u0161\u0101ku.<\/li>\n<li><strong>Si\u017eets vai st\u0101sts<\/strong>: ir \u013coti svar\u012bgi, lai misija b\u016btu skaidra, saska\u0146ota un motiv\u0113tu komandu salikt kop\u0101 visus uzdevumu pavedienus!<\/li>\n<\/ol>\n<\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h2>0.5 K\u0101di elementi raksturo izlau\u0161an\u0101s istabu?<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Vispirms izp\u0113t\u012bsim s\u012bk\u0101k: k\u0101di ir galvenie izlau\u0161an\u0101s istabas elementi?<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>0.5.1 St\u0101sts vai konteksts<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Galvenais elements, kas j\u0101\u0146em v\u0113r\u0101, ir vide. T\u0101p\u0113c, ka izt\u0113lei nav robe\u017eu, izmantojot piem\u0113rotu izk\u0101rtojumu, m\u0113beles un priek\u0161metus, istabu katru reizi var p\u0101rveidot cit\u0101di. Piem\u0113ram, tai var b\u016bt:<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<ul>\n<li>m\u016bsdien\u012bgs un re\u0101listisks konteksts, piem\u0113ram, viesn\u012bcas numurs, lidma\u0161\u012bna,<br \/>\n  foto studija,<\/li>\n<li>pasaku, fant\u0101zijas, \u0161ausmu vai mistikas konteksts, piem\u0113ram, Alises Br\u012bnumzemes pasaule, Doktora Bleka m\u0101ja vai t\u0101 var b\u016bt l\u012bdz\u012bga Cluedo sp\u0113lei,<\/li>\n<li>konteksts, kuru iedvesmoju\u0161as slavenas un le\u0123end\u0101ras filmas un\/vai liter\u0101rie varo\u0146i, piem\u0113ram, Drakulas m\u0101ja Transilv\u0101nij\u0101, Indiana D\u017eonsa studija vai D\u017eumand\u017ei pasaule,<\/li>\n<li>v\u0113sturiskais konteksts, piem\u0113ram, Sen\u0101 \u0112\u0123ipte, viduslaiku m\u0101ja, vec\u0101 Otr\u0101 pasaules kara lidma\u0161\u012bna utt.<\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>T\u0101 k\u0101 izlau\u0161an\u0101s istab\u0101s viss ir iesp\u0113jams, tikai no izstr\u0101d\u0101t\u0101ju izveic\u012bbas un izt\u0113les ir atkar\u012bgs, ko vi\u0146i pielieto, lai p\u0101rsteigtu sp\u0113l\u0113t\u0101jus ar aizraujo\u0161u st\u0101stu un negaid\u012btiem specefektiem, kas padara kontekstu p\u0113c iesp\u0113jas ticam\u0101ku un vienlaikus ar\u012b neparedzamu.<\/p>\n<p>[\/et_pb_text][et_pb_code _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<div class=\"guideTextColumn__grid\"><!-- [et_pb_line_break_holder] --> <img src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2020\/12\/image2-1-rotated.jpeg\" \/><!-- [et_pb_line_break_holder] --> <img src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2020\/12\/image3-1-rotated.jpeg\" \/><!-- [et_pb_line_break_holder] --> <img src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2020\/12\/image4.jpeg\" \/><!-- [et_pb_line_break_holder] --> <img src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2020\/12\/image5.jpeg\" \/><!-- [et_pb_line_break_holder] --><\/div>\n<p><!-- [et_pb_line_break_holder] -->\n<pee style=\"text-align: center;\"><!-- [et_pb_line_break_holder] -->Izlau\u0161an\u0101s istabas telpas \u2013 Terni (IT)<!-- [et_pb_line_break_holder] --><\/pee>[\/et_pb_code][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>0.5.2 Atmosf\u0113ra<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p><strong>Apgaismojumam un ska\u0146ai<\/strong> ar\u012b ir liela loma: lai rad\u012btu nosl\u0113puma vai ma\u0123ijas atmosf\u0113ru, katrai izlau\u0161an\u0101s istabai paredz\u0113ti konkr\u0113ti apst\u0101k\u013ci, t\u0101s darb\u012bba norisin\u0101s dien\u0101 vai nakt\u012b, t\u0101p\u0113c gaismai un m\u016bzikai ir iz\u0161\u0137iro\u0161a noz\u012bme pareiz\u0101s gaisotnes ataino\u0161an\u0101.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Sp\u0113les gait\u0101 atmosf\u0113ra un konteksts var main\u012bties (p\u0113c k\u0101da laika diena var p\u0101rv\u0113rsties nakt\u012b) vai, p\u0101rejot no vienas istabas uz otru (piem\u0113ram, vienk\u0101r\u0161i atblo\u0137\u0113jot durvis, esat &#8220;veicis l\u0113cienu laik\u0101\u201d un atrodaties taj\u0101 pa\u0161\u0101 telp\u0101, tikai pirms 500 gadiem!).<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Sp\u0113les vide un viss, kas taj\u0101 atrodas (m\u0113beles, priek\u0161meti, dekorat\u012bvie risin\u0101jumi), \u013cauj sp\u0113l\u0113t\u0101jam piln\u012bg\u0101k iejusties atmosf\u0113r\u0101. Ar &#8220;ieju\u0161anos&#8221; m\u0113s \u0161eit dom\u0101jam pieredzi, kad sp\u0113l\u0113t\u0101js <strong>psiholo\u0123iski nok\u013c\u016bst simul\u0113t\u0101, re\u0101listisk\u0101 vai fantastisk\u0101 viet\u0101<\/strong> (Murray, 1997).<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>0.5.3 Nor\u0101des, kodi un sl\u0113dzenes<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Papildus t\u012bri skatuviskam noform\u0113jumam, telp\u0101 j\u0101b\u016bt ar\u012b funkcion\u0101liem risin\u0101jumiem, kas nepiecie\u0161ami lo\u0123isk\u0101 virkn\u0113 savienotu <strong>nor\u0101d\u012bjumu izpildei, kurus sp\u0113les gait\u0101 izpildot, sp\u0113l\u0113t\u0101ji sasniedz savu m\u0113r\u0137i<\/strong> (piem\u0113ram, atsl\u0113ga, kas atver p\u0113d\u0113j\u0101s durvis, \u0101rstniec\u012bbas l\u012bdzeklis, d\u0101rgumu kr\u0101tuve utt.)<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Nor\u0101d\u012bjumi tiek doti, izmantojot<strong> zi\u0146ojumus vai objektus<\/strong>, ta\u010du tos nevar viegli atpaz\u012bt un identific\u0113t, jo vispirms ir <strong>j\u0101atmin m\u012bklas, j\u0101atsl\u0113dz piekaram\u0101s atsl\u0113gas, j\u0101atrisina pr\u0101ta sp\u0113les, j\u0101uzzina kodi utt.<\/strong> Telp\u0101s parasti atrodas:<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<ul>\n<li>lietas, kas j\u0101atver (slepen\u0101s durvis, atvilktnes, l\u0101des, sl\u0113dzenes, piekaram\u0101s sl\u0113dzenes),<\/li>\n<li>priek\u0161meti, ar kuriem atv\u0113rt lietas (atsl\u0113gas, kodi, r\u012bki),<\/li>\n<li>objekti, kas nepiecie\u0161ami prasmju un pr\u0101ta sp\u0113l\u0113m (da\u017eos gad\u012bjumos t\u0101s nevar atrisin\u0101t vienatn\u0113, t\u0101p\u0113c j\u0101iesaist\u0101s v\u0113l k\u0101dam vienam vai vair\u0101kiem komandas biedriem),<\/li>\n<li>uzman\u012bbas nov\u0113rs\u0113ji, nepatiesas nor\u0101des, trauc\u0113jo\u0161i elementi<br \/>\nProtams, visam j\u0101b\u016bt p\u0113c iesp\u0113jas saska\u0146ot\u0101kam ar vidi un st\u0101stu, kas virza piedz\u012bvojumu.<\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>M\u012bklas un izaicin\u0101jumi var b\u016bt da\u017e\u0101di, tie var sast\u0101v\u0113t no matem\u0101tiskiem apr\u0113\u0137iniem, manipul\u0101cij\u0101m ar objektiem, \u0161ifr\u0113tiem zi\u0146ojumiem utt.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>\u0160\u012b iemesla d\u0113\u013c komandas darbs ir \u013coti v\u0113rt\u012bgs, jo tas \u013cauj apvienot da\u017e\u0101das prasmes un iema\u0146as.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]Ir vair\u0101ki <strong>piekaramo sl\u0113dze\u0146u veidi:<\/strong><\/p>\n<ul>\n<li>ar atsl\u0113g\u0101m,<\/li>\n<li>ar ciparu kombin\u0101cij\u0101m,<\/li>\n<li>ar alfab\u0113tisk\u0101m kombin\u0101cij\u0101m,<\/li>\n<li>ar burtu un ciparu kombin\u0101cij\u0101m.<\/li>\n<\/ul>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Katrs kods \/ atsl\u0113ga atrisina k\u0101du m\u012bklu.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>0.5.4 Aktieri<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Da\u017eu veidu istab\u0101s var sastapt ar\u012b <strong>aktierus<\/strong>, kuri pazi\u0146o vienu vai vair\u0101kus uzdevumus. Tas, protams, padara pieredzi v\u0113l neatvair\u0101m\u0101ku. Aktieris vai aktieru grupa iemieso k\u0101du st\u0101sta varoni un pie\u0161\u0137ir sp\u0113lei <strong>sp\u0113c\u012bgu interaktivit\u0101tes (mijiedarb\u012bbas)<\/strong> momentu.<\/p>\n<p>[\/et_pb_text][et_pb_code _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<div class=\"guideTextColumn__grid\"><!-- [et_pb_line_break_holder] --> <img src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2020\/12\/image6-rotated.jpeg\" \/><!-- [et_pb_line_break_holder] --> <img src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2020\/12\/image7-e1608038616950.jpeg\" \/><!-- [et_pb_line_break_holder] --> <img src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2020\/12\/image8-e1608038672516.jpeg\" \/><!-- [et_pb_line_break_holder] --> <img src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2020\/12\/image9-e1608038687154.jpeg\" \/><!-- [et_pb_line_break_holder] --> <img src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2020\/12\/image10.jpeg\" \/><!-- [et_pb_line_break_holder] --><\/div>\n<p><!-- [et_pb_line_break_holder] -->\n<pee style=\"text-align: center;\"><!-- [et_pb_line_break_holder] -->M\u012bklas, objekti un aktieris no Izlau\u0161an\u0101s istabas Terni (IT)<!-- [et_pb_line_break_holder] --><\/pee>[\/et_pb_code][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h2>0.6 <span class=\"JsGRdQ\" style=\"font-weight: bold; font-style: normal; color: #242489; text-decoration: none;\">K\u0101di ir citi iesp\u0113jamie ar izlau\u0161an\u0101s istabas modeli saist\u012btie form\u0101ti?<\/span><\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Izlau\u0161an\u0101s istabu mode\u013ciem ir<strong> daudz vari\u0101ciju<\/strong> ar at\u0161\u0137ir\u012bg\u0101m \u012bpa\u0161\u012bb\u0101m, ta\u010du visas saist\u012btas ar m\u012bklu risin\u0101\u0161anas koncepciju pan\u0101kumu g\u016b\u0161anai, darbojoties individu\u0101li vai komand\u0101. Papildus klasiskajam \u201cizie\u0161anas no istabas\u201d modelim, eksist\u0113 ar\u012b citi form\u0101ti, piem\u0113ram:<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>0.6.1 Izlau\u0161an\u0101s kaste<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>T\u0101s ir \u012bstas galda sp\u0113les, kuras var<strong> ieg\u0101d\u0101ties un izmantot jebkur\u0101 laik\u0101<\/strong>. Ar sp\u0113\u013cu d\u0113\u013ca un da\u017e\u0101do kast\u0113 eso\u0161o priek\u0161metu pal\u012bdz\u012bbu iesp\u0113jams atkl\u0101t nosl\u0113pumu.<br \/>\n\u0160\u0101da veida sp\u0113l\u0113s laika limitu gandr\u012bz vienm\u0113r nosaka ar hronomera pal\u012bdz\u012bbu. Vair\u0101k vai maz\u0101k m\u016bsdien\u012bgs, tas veic laika atskaiti un pie\u0161\u0137ir sp\u0113lei spied\u012bgu un steidz\u012bgu atmosf\u0113ru. Iesaist\u012b\u0161anos st\u0101st\u0101 pan\u0101k, veicot mutisku ievadinstrukciju vai lasot aprakstu, kas sniegts rakstisk\u0101 vai digit\u0101l\u0101 form\u0101t\u0101, vai pat audioierakst\u0101. Da\u017ereiz koordinatora lomu aizst\u0101j ar at\u0161ifr\u0113t\u0101ju, kas st\u0101sta st\u0101stu, ilustr\u0113 misiju un var sniegt noder\u012bgus ieteikumus.<br \/>\nAtkal jau &#8211; t\u0101 bie\u017ei ir komandas sp\u0113le: neatkar\u012bgi no t\u0101, vai j\u016bs uzvarat vai zaud\u0113jat, tas ir visas komandas nopelns, kur katram sp\u0113l\u0113t\u0101jam ir sava loma. T\u0101p\u0113c komandas sadarb\u012bbai ir iz\u0161\u0137iro\u0161a noz\u012bme savlaic\u012bg\u0101 m\u012bklu atrisin\u0101\u0161an\u0101.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>0.6.2 Izlau\u0161an\u0101s gr\u0101mata<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Izlau\u0161an\u0101s gr\u0101mat\u0101s ir virkne m\u012bklu un pr\u0101ta sp\u0113\u013cu, kas st\u0101st\u012bjuma form\u0101 veido galvenos piedz\u012bvojumus, kuri dom\u0101ti las\u012bt\u0101ja atjaut\u012bbas un neatlaid\u012bbas p\u0101rbaudei, Pretstat\u0101 popul\u0101ru trilleru vai piedz\u012bvojuma gr\u0101matu las\u012b\u0161anai, izlau\u0161an\u0101s gr\u0101matas <strong>las\u012bt\u0101js k\u013c\u016bst par galveno varoni<\/strong>, kuram nosl\u0113puma atrisin\u0101\u0161anai <strong>j\u0101atmin da\u017e\u0101das m\u012bklas, cietie rieksti, optisk\u0101s il\u016bzijas un anagrammas.<\/strong><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Katras m\u012bklas at\u0161\u0137etin\u0101\u0161ana \u013cauj turpin\u0101t gr\u0101matas las\u012b\u0161anu nevis no n\u0101kam\u0101s lapas, k\u0101 tas ir  tradicion\u0101laj\u0101s gr\u0101mat\u0101s, bet gan no t\u0101s lappuses, kuras numurs sakr\u012bt ar kodu, kas atrasts, atrisinot iepriek\u0161\u0113jo m\u012bklu. Jebkur\u0101 laik\u0101 past\u0101v ar\u012b iesp\u0113ja mekl\u0113t pal\u012bdz\u012bbu gr\u0101matas p\u0113d\u0113j\u0101s lappus\u0113s eso\u0161aj\u0101 sada\u013c\u0101, kur\u0101 var atrast pavedienus m\u012bklu atrisin\u0101jumiem.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>0.6.3 K\u0101rtis<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>L\u012bdz\u012bgi k\u0101 izlau\u0161an\u0101s kastes, t\u0101s simul\u0113 re\u0101las izlau\u0161an\u0101s istabas pieredzi, p\u0101rnesot to uz galda virsmu ar aptuveni simts k\u0101rt\u012bm. Sp\u0113l\u0113t\u0101jiem (parasti no 1 l\u012bdz 6) si\u017eeta ietvaros noteikt\u0101 laika posm\u0101 j\u0101sasniedz kop\u012bgs m\u0113r\u0137is, atrisinot virkni m\u012bklu, atverot sl\u0113dzenes un at\u0161ifr\u0113jot kodus, j\u0101izpilda misija, Ar\u012b \u0161\u012bs gandr\u012bz vienm\u0113r ir sadarb\u012bbas sp\u0113les, kur sp\u0113ja grup\u0101 atrisin\u0101t \u0101\u0137\u012bgas m\u012bklas nosaka komandas gala rezult\u0101tu. Visiem vienlaic\u012bgi apgrie\u017eot vienu k\u0101rti, grupa atkl\u0101j m\u012bklas un sadarbojas, lai atrastu risin\u0101jumu. Kad risin\u0101jums ir atrasts, sp\u0113l\u0113t\u0101ji uzkr\u0101j punktus vai sodus, ja atbilde ir nepareiza.<br \/>\nK\u0101rt\u012bm rakstur\u012bgs \u201cviena \u0161\u0101viena\u201d princips: katrs piedz\u012bvojums var tikt atrisin\u0101ts tikai vienreiz. \u0145emot v\u0113r\u0101 to, ka m\u012bklu sec\u012bba paliek nemain\u012bga, p\u0101rlik\u0161ana ir uzskat\u0101ma par sp\u0113les atk\u0101rto\u0161anu.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>0.6.4 Virtu\u0101l\u0101s izlau\u0161an\u0101s istabas<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Daudz\u0101s vietn\u0113s tiek pied\u0101v\u0101ts virtu\u0101lo izlau\u0161an\u0101s istabu form\u0101ts, kur\u0101s cilv\u0113ks var <strong>p\u0113t\u012bt da\u017e\u0101das istabas ekr\u0101n\u0101<\/strong>. \u0160\u0101d\u0101 form\u0101t\u0101 ieju\u0161an\u0101s sp\u0113l\u0113 ir nedaudz ierobe\u017eota, bet tas ir interesanti, jo \u0161\u0101da veida izlau\u0161an\u0101s istabas ir pieejamas jebkur\u0101 laik\u0101 un viet\u0101, ja vien jums ir dators un interneta savienojums. T\u0101s var sp\u0113l\u0113t gan grup\u0101s, gan pa vienam. Ideja ir atrisin\u0101t nosl\u0113pumu, atminot m\u012bklas un izp\u0113tot da\u017e\u0101das dekor\u0101cijas ekr\u0101n\u0101, lai atv\u0113l\u0113taj\u0101 laik\u0101 atrastu vajadz\u012bg\u0101s nor\u0101des.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Da\u017ei skolot\u0101ji izmanto virtu\u0101lo izlau\u0161an\u0101s istabu un re\u0101lo nor\u0101\u017eu kombin\u0101cijas, pasl\u0113pjot pavedienus stundu slaidos, kur skol\u0113niem tie j\u0101atrod un j\u0101atrisina nosl\u0113pums. Vi\u0146i var ievad\u012bt risin\u0101jumus ar\u012b Google veidlap\u0101, kas ir kod\u0113ta ar paroli, kuru atminot var nok\u013c\u016bt pie n\u0101kam\u0101s m\u012bklas. T\u0101das platformas k\u0101 Genially pied\u0101v\u0101 atbilsto\u0161u atbalstu \u0161\u0101da veida virtu\u0101lo izlau\u0161an\u0101s istabu izveido\u0161anai.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>0.6.5 Virtu\u0101l\u0101s realit\u0101tes izlau\u0161an\u0101s istabas<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>VR izlau\u0161an\u0101s istabas sast\u0101v no tr\u012bsdimensiju sp\u0113\u013cu vides, kas \u013cauj iejusties un labi uztvert sp\u0113li. Tas <strong>ir iesp\u0113jams, pateicoties HMD<\/strong> (Head Mounted Display) <strong>ier\u012bc\u0113m<\/strong>, kas var b\u016bt da\u017e\u0101da veida (3D \u0137iveres, 3D brilles utt.).<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>T\u0101s uzvelkot, iesp\u0113jams piln\u012bb\u0101 (vizu\u0101li un akustiski) iegrimt virtu\u0101l\u0101 saj\u016btu pieredz\u0113. Redzam\u012bba caur HMD ir stereoskopiska, kas noz\u012bm\u0113 to, ka t\u0101 nodro\u0161ina at\u0161\u0137ir\u012bgu att\u0113lu katrai acij, un, izmantojot kust\u012bbas sensorus, ir iesp\u0113jams main\u012bt skata punktu ar vienk\u0101r\u0161\u0101m galvas kust\u012bb\u0101m, t\u0101pat k\u0101 fiziskaj\u0101 realit\u0101t\u0113. Sp\u0113l\u0113t\u0101jiem pieejam\u0101 iesp\u0113ja izmantot vad\u0101mier\u012bcei l\u012bdz\u012bgu vad\u012bbas pulti, lai vi\u0146i ar t\u0101s pal\u012bdz\u012bbu var\u0113tu manipul\u0113t ar objektiem virtu\u0101laj\u0101 vid\u0113, padara \u0161o pieredzi v\u0113l interakt\u012bv\u0101ku. At\u0161\u0137ir\u012bb\u0101 no tradicion\u0101laj\u0101m izlau\u0161an\u0101s istab\u0101m, \u0161aj\u0101 gad\u012bjum\u0101 saturs un telpa atrodas virtu\u0101laj\u0101 vid\u0113. Gad\u012bjum\u0101, ja piedal\u0101s vair\u0101ki cilv\u0113ki, ir iesp\u0113jams redz\u0113t citu sp\u0113l\u0113t\u0101ju virtu\u0101los atveidot\u0101jus (avatarus), sazin\u0101ties un mijiedarboties ar vi\u0146iem (piem\u0113ram, apmain\u012bties ar virtu\u0101lajiem objektiem) un uztur\u0113t t\u0101du pa\u0161u sadarb\u012bbas dinamiku k\u0101 re\u0101laj\u0101s izlau\u0161an\u0101s istab\u0101s.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>VR izlau\u0161an\u0101s istabu visliel\u0101k\u0101 priek\u0161roc\u012bba ir t\u0101, ka nebeidzamiem sp\u0113\u013cu scen\u0101rijiem var izmantot vienu un to pa\u0161u fizisko vidi, jo saturs ir digit\u0101ls, un to var aug\u0161upiel\u0101d\u0113t un saglab\u0101t k\u0101 jebkur\u0101 video sp\u0113l\u0113. T\u0101pat k\u013c\u016bst iesp\u0113jams sp\u0113l\u0113t ar cilv\u0113kiem, kuri fiziski atrodas da\u017e\u0101d\u0101s viet\u0101s.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<h3>0.6.6 Izlau\u0161an\u0101s kaste<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>Izlau\u0161an\u0101s kaste darbojas l\u012bdz\u012bgi k\u0101 izlau\u0161an\u0101s istaba, vien\u012bg\u0101 at\u0161\u0137ir\u012bba ir t\u0101, ka grupai ir j\u0101ielau\u017eas kast\u0113 iek\u0161\u0101, nevis j\u0101cen\u0161as izk\u013c\u016bt \u0101r\u0101 no telpas. Scen\u0101rijs var\u0113tu b\u016bt t\u0101ds, ka, piem\u0113ram, cilv\u0113kiem j\u0101atver seifs, lai cilv\u0113cei atrastu z\u0101les pret n\u0101v\u0113jo\u0161u slim\u012bbu, pirms t\u0101 ir izplat\u012bjusies vis\u0101 pasaul\u0113. Parasti t\u0101s izskat\u0101s k\u0101 kastes, kas ir blo\u0137\u0113tas ar vair\u0101k\u0101m sl\u0113dzen\u0113m un vair\u0101kiem dro\u0161\u012bbas sl\u0101\u0146iem. Da\u017eas izlau\u0161an\u0101s kastes sast\u0101v no vair\u0101k\u0101m sl\u0113gt\u0101m kast\u0113m, kuras atrodas viena otras iek\u0161pus\u0113 utt. Izlau\u0161an\u0101s kastu galven\u0101 priek\u0161roc\u012bba ir to daudzveid\u012bba un \u0113rt\u0101 lieto\u0161ana. T\u0101s viegli var nog\u0101d\u0101t jebkur\u0101 viet\u0101, to uzst\u0101d\u012b\u0161ana neprasa daudz laika un t\u0101s neaiz\u0146em daudz vietas.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.6.6&#8243; _module_preset=&#8221;default&#8221;]<\/p>\n<p>K\u0101 redzams, ir daudz da\u017e\u0101du izlau\u0161an\u0101s istabu veidu un bezgal\u012bgas to izmanto\u0161anas iesp\u0113jas, tematika un konfigur\u0101cijas. \u0160aj\u0101 rokasgr\u0101mat\u0101 m\u0113s piev\u0113rs\u012bsimies pedago\u0123iskaj\u0101m izlau\u0161an\u0101s istab\u0101m. \u0160\u0101da veida izlau\u0161an\u0101s istabas parasti izmanto klas\u0113s, jo t\u0101m nepiecie\u0161amie pederumi un pavedieni ir viegli uzst\u0101d\u0101mi. Iev\u0113rojot pieejamo laika daudzumu, kompetences un l\u012bdzek\u013cus, pedago\u0123isk\u0101s izlau\u0161an\u0101s istabas var b\u016bt jebkura form\u0101ta, t\u0101\u010du parasti t\u0101s ir \u013coti praktiskas izk\u013c\u016b\u0161anas vai izlau\u0161an\u0101s kastes. Ar\u012b virtu\u0101l\u0101s izlau\u0161anas istabas ir laba iesp\u0113ja. Tagad, kad m\u0113s zin\u0101m, k\u0101di r\u012bki un form\u0101ti ir pieejami, izp\u0113t\u012bsim, k\u0101p\u0113c izlau\u0161an\u0101s istabas ir \u012bpa\u0161i noder\u012bgas STEAM izgl\u012bt\u012bb\u0101.<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; make_equal=&#8221;on&#8221; custom_padding_last_edited=&#8221;off|desktop&#8221; _builder_version=&#8221;4.6.6&#8243; background_color=&#8221;#ffffff&#8221; width=&#8221;100%&#8221; max_width=&#8221;1280px&#8221; custom_padding=&#8221;|50px|180px|50px|false|false&#8221; custom_padding_phone=&#8221;|25px||25px|false|false&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.4.1&#8243;][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; module_class=&#8221;guideTextColumn&#8221; _builder_version=&#8221;4.6.6&#8243;][et_pb_text module_class=&#8221;buttonSection&#8221; _builder_version=&#8221;4.6.6&#8243; _dynamic_attributes=&#8221;link_option_url&#8221; _module_preset=&#8221;default&#8221; text_font=&#8221;|600|||||||&#8221; text_text_color=&#8221;#24449e&#8221; text_line_height=&#8221;4em&#8221; header_font=&#8221;|700|||||||&#8221; header_text_color=&#8221;#24449e&#8221; text_orientation=&#8221;center&#8221; height=&#8221;100%&#8221; custom_padding=&#8221;15px|15px|15px|15px|false|false&#8221; link_option_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjE2NzMifX0=@&#8221; border_radii=&#8221;on|5px|5px|5px|5px&#8221; border_width_all=&#8221;2px&#8221; border_color_all=&#8221;#24449e&#8221; box_shadow_style=&#8221;preset3&#8243; box_shadow_vertical=&#8221;20px&#8221; box_shadow_blur=&#8221;40px&#8221; box_shadow_spread=&#8221;-40px&#8221; box_shadow_color=&#8221;#001b51&#8243;]<\/p>\n<div>\n<p style=\"color:#24449e\">N\u0101kam\u0101 sada\u013ca<\/p>\n<h1>K\u0101p\u0113c izlau\u0161an\u0101s istabas ir noder\u012bgas STEAM izgl\u012bt\u012bb\u0101?<\/h1>\n<\/div>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>IevadsSaturs0.1 Par projektuSTEAMER projekta pamat\u0101 ir svar\u012bga atzi\u0146a, kas balst\u012bta uz ofici\u0101liem p\u0113t\u012bjumiem un anal\u012bz\u0113m: m\u016bsu straujajai sabiedr\u012bbas att\u012bst\u012bt\u012bbai STEM izgl\u012bt\u012bba \u0161obr\u012bd ir nepietiekam\u0101 l\u012bmen\u012b. Saska\u0146\u0101 ar PISA rezult\u0101tiem (Programme for International Student Assessment &#8211; 2018) 22,2% 15 gadus veco eiropie\u0161u zin\u0101\u0161anas matem\u0101tik\u0101 ir nepietiekamas un 20,6% no vi\u0146iem demonstr\u0113 kritisku vajadz\u012bbu p\u0113c uzlabojumiem dabaszin\u0101tn\u0113s. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","inline_featured_image":false},"acf":[],"_links":{"self":[{"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/pages\/2671"}],"collection":[{"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/comments?post=2671"}],"version-history":[{"count":5,"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/pages\/2671\/revisions"}],"predecessor-version":[{"id":2698,"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/pages\/2671\/revisions\/2698"}],"wp:attachment":[{"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/media?parent=2671"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}