{"id":6692,"date":"2021-02-23T11:20:28","date_gmt":"2021-02-23T10:20:28","guid":{"rendered":"https:\/\/steamerproject.eu\/grain\/5-21\/"},"modified":"2021-03-11T15:43:59","modified_gmt":"2021-03-11T14:43:59","slug":"5-21","status":"publish","type":"grain","link":"https:\/\/steamerproject.eu\/lv\/nodarb\u012bba\/5-21\/","title":{"rendered":"Rekviz\u012btu izveide &#8211; 5. Noda\u013ca 21. Nodarb\u012bba"},"content":{"rendered":"\n<h2><strong>Rekviz\u012btu funkcijas <\/strong><\/h2>\n\n<p>\u0160is ir iz\u0161\u0137iro\u0161ais br\u012bdis m\u016bsu izlau\u0161an\u0101s telpas izveid\u0113: uzst\u0101d\u012b\u0161ana.<\/p>\n\n<p>N\u0101kamaj\u0101s nodarb\u012bb\u0101s m\u0113s cent\u012bsimies saprast, k\u0101 izv\u0113l\u0113ties un noform\u0113t apr\u012bkojumu un k\u0101 rad\u012bt piem\u0113rotu atmosf\u0113ru pieredzei. Patie\u0161\u0101m, atmosf\u0113ra viet\u0101 tiek rad\u012bta, izmantojot saska\u0146otu elementu kopumu, kam ir daudz funkciju: <strong>piem\u0113ram, veicin\u0101t st\u0101st\u012bjuma kontekstualiz\u0101ciju, atvieglot sp\u0113l\u0113t\u0101ja identifik\u0101ciju \u0161aj\u0101 viet\u0101, stimul\u0113t refleksiju.<\/strong> Atmosf\u0113ru var bag\u0101tin\u0101t, m\u0113\u0123inot izmantot visas ma\u0146as, piev\u0113r\u0161ot uzman\u012bbu apk\u0101rt\u0113j\u0101s m\u016bzikas \/ ska\u0146u, smar\u017eu pievieno\u0161anai un taustes elementiem utt. <\/p>\n\n<p>Kosmoss nav konteiners, bet notikumu \u0123enerators. &#8220;(Rossi Ghiglione A., 2013). T\u0101p\u0113c tas nav neitr\u0101ls elements, bet ir b\u016btisks st\u0101st\u012bjuma konstrukcijai. Turkl\u0101t&#8221; ain\u0101 eso\u0161ie objekti ir efekt\u012bv\u0101ki. vair\u0101k tie ir gan konkr\u0113ti, gan metaforiski un daudz maz\u0101k abstrakti \u201d(Rossi Ghiglione A., 2013).<\/p>\n\n<p>Interesant\u0101 videoklip\u0101 filmas veidot\u0101js un st\u0101stnieks R. Kaneria (2015) analiz\u0113 strat\u0113\u0123isk\u0101s funkcijas, k\u0101das var b\u016bt rekviz\u012btiem, cit\u0113jot da\u017eas slavenas filmas. Paties\u012bb\u0101 t\u0101s ir daudz svar\u012bg\u0101kas par vienk\u0101r\u0161\u0101m m\u0113bel\u0113m vai rot\u0101jumiem, un, apkopojot, t\u0101s var:<\/p>\n\n<ul><li>turpin\u0101t si\u017eetu,<\/li><li>nor\u0101d\u012bt da\u017eas varo\u0146a \u012bpa\u0161\u012bbas,<\/li><li>past\u0101st\u012bt par par\u0101d\u012bbu, nepar\u0101dot to vai par\u0101dot kaut ko citu,<\/li><li>rad\u012bt spriedzi,<\/li><li>liek mums smieties vai raud\u0101t, rad\u012bt emocijas, izmantojot simboliku, ko t\u0101s p\u0101rst\u0101v<\/li><li>dod mums nepatiesu pavedienu<\/li><li>atkl\u0101t nosl\u0113pumu,<\/li><\/ul>\n<p>un daudz vair\u0101k!<\/p>\n\n<p>Da\u017e\u0101s film\u0101s objekts var k\u013c\u016bt par galveno varoni, piem\u0113ram, Vilsonam film\u0101 \u201cCast Away\u201d: tas nav cilv\u0113ks vai dz\u012bvnieks, bet gan balta volejbola bumba! \u0160is nedz\u012bvais objekts k\u013c\u016bst par varoni, b\u016bdams \u012bsts uztic\u012bbas persona, biedra iemiesojums, kuram izdodas gl\u0101bt galveno varoni no vientul\u012bbas.<br\/><\/p>\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" width=\"1024\" height=\"676\" src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2021\/02\/image-52-1024x676.png\" alt=\"\" class=\"wp-image-3504\" srcset=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2021\/02\/image-52-1024x676.png 1024w, https:\/\/steamerproject.eu\/wp-content\/uploads\/2021\/02\/image-52-980x647.png 980w, https:\/\/steamerproject.eu\/wp-content\/uploads\/2021\/02\/image-52-480x317.png 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw\" \/><figcaption><em>Image from \u201cCast away\u201d<\/em><\/figcaption><\/figure><\/div>\n\n<p>Citos gad\u012bjumos rekviz\u012bti darbojas k\u0101 varo\u0146u simbols un meton\u012bmija: piem\u0113ram, Indianas D\u017eounsa p\u0101taga vai M\u0113rijas Popinsas lietussargs. Turkl\u0101t rekviz\u012bti var b\u016bt da\u013ca no simboliskas sist\u0113mas: Franciska Forda Kopolas \u201cKrustt\u0113va\u201d apels\u012bni ir n\u0101ves simboli un par\u0101d\u0101s ain\u0101s, kur\u0101s k\u0101ds nomirst.<\/p>\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" width=\"1024\" height=\"601\" src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2021\/02\/image-50-1024x601.png\" alt=\"\" class=\"wp-image-3492\" srcset=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2021\/02\/image-50-1024x601.png 1024w, https:\/\/steamerproject.eu\/wp-content\/uploads\/2021\/02\/image-50-980x575.png 980w, https:\/\/steamerproject.eu\/wp-content\/uploads\/2021\/02\/image-50-480x282.png 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw\" \/><figcaption><em>Image from film \u201cGodfather\u201d<\/em><\/figcaption><\/figure><\/div>\n\n<p>\u0160os apsv\u0113rumus, kas saist\u012bti ar te\u0101tra jomu, var uzskat\u012bt ar\u012b par \u013coti noder\u012bgiem, lai izveidotu izlau\u0161an\u0101s telpu un analiz\u0113tu t\u0101s rekviz\u012btus.<\/p>\n\n<p>Vi\u0146u funkcijas var iedal\u012bt <strong>\u010detr\u0101s makro zon\u0101s<\/strong>, identific\u0113jot <strong>\u010detras dimensijas<\/strong>, kas vienlaikus j\u0101\u0146em v\u0113r\u0101 telpas dizain\u0101. M\u0113r\u0137is ir padar\u012bt iestat\u012bjumu<strong> ticamu un identific\u0113jamu<\/strong>: tas ir svar\u012bgs m\u0113r\u0137is, kad lietot\u0101ji r\u016bp\u012bgi izp\u0113t\u012bs <strong>katru deta\u013cu<\/strong> t\u0101pat k\u0101 izlau\u0161an\u0101s telp\u0101!<\/p>\n\n<ol><li><strong>Telpisk\u0101 dimensija<\/strong>: \u013cauj st\u0101stu kontekstualiz\u0113t noteikt\u0101 viet\u0101, kuru identific\u0113 lietot\u0101js. Piem\u0113ram, vieta ar pilniem plauktiem ar gr\u0101mat\u0101m un galdiem las\u012b\u0161anai ved m\u016bs uz bibliot\u0113ku; diezgan kaila istaba ar gultu, naktsgaldi\u0146u un aiz\u017eogotu logu m\u016bs gar\u012bgi ieved cietum\u0101.<\/li><li><strong>Laika dimensija:<\/strong> noteiktas laic\u012bgas telpas identific\u0113\u0161ana un faktu un notikumu, kas iepriek\u0161 notiku\u0161i \u0161aj\u0101 viet\u0101, simboliz\u0113\u0161ana simbolisk\u0101 un dedukt\u012bv\u0101 veid\u0101, noder\u012bgi st\u0101sta kontekstualiz\u0113\u0161anai un varo\u0146u izpratnei. Lietot\u0101jam j\u0101sp\u0113j saprast, kas taj\u0101 telp\u0101 notika, k\u0101 tas tika izmantots, k\u0101da bija t\u0101 pag\u0101tne &#8230; Paties\u012bb\u0101 objekti \u0161aj\u0101 zi\u0146\u0101 var satur\u0113t sp\u0113c\u012bgu noz\u012bmi: piem\u0113ram, zirnek\u013cu t\u012bklu kl\u0101tb\u016btne nep\u0101rprotami liek dom\u0101t par vieta vai kv\u012bts ar \u0161odienas datumu skaidri nor\u0101da, ka tas, kur\u0161 \u0161o vietu ir ie\u0146\u0113mis, tur atrad\u0101s v\u0113l nesen; istaba, kas iek\u0101rtota ar seniem priek\u0161metiem un m\u0113bel\u0113m, m\u016bs gar\u012bgi atgrie\u017e agr\u0101k\u0101 laikmet\u0101.<\/li><li><strong>Attiec\u012bbu dimensija<\/strong>: kur\u0161 iepriek\u0161 ir bijis \u0161aj\u0101 telp\u0101? K\u0101di ir atsevi\u0161\u0137i st\u0101sti, kas saist\u012bti ar \u0161o vietu? Piem\u0113ram, divas gl\u0101zes \u0161ampanie\u0161a, kas atst\u0101tas uz galda, liek dom\u0101t, ka divi cilv\u0113ki dz\u0113ra. Tas var\u0113tu noz\u012bm\u0113t romantisku satik\u0161anos, ja vienai no div\u0101m gl\u0101z\u0113m b\u016btu l\u016bpu kr\u0101sas p\u0113das un ja tuvum\u0101 b\u016btu k\u0101da roze, vai ar\u012b nedaudz nosl\u0113puma, ja viena gl\u0101ze b\u016btu pilna, bet otra tuk\u0161a.<\/li><li><strong>Funkcion\u0101l\u0101 dimensija:<\/strong> kas ir vajadz\u012bgs, lai \u013cautu izmantot telpu un lai rad\u012btu pieredzi \u0161aj\u0101 istab\u0101? K\u0101di r\u012bki un tehniskie elementi ir nepiecie\u0161ami? \u0160is aspekts k\u013c\u016bst \u013coti svar\u012bgs, kad lietot\u0101js fiziski ien\u0101k telp\u0101 un izj\u016bt to t\u0101pat k\u0101 izlau\u0161an\u0101s telpu gad\u012bjum\u0101.<\/li><\/ol>\n<h2><strong>Rekviz\u012btu rad\u012b\u0161ana <\/strong><\/h2>\n\n<p>Atmosf\u0113ra viet\u0101 tiek rad\u012bta, izmantojot <strong>saska\u0146otu elementu kopumu<\/strong> (materi\u0101lus, nemateri\u0101lus un digit\u0101lus), kuriem ir daudz funkciju: galvenok\u0101rt, lai veicin\u0101tu st\u0101st\u012bjuma <strong>kontekstualiz\u0101ciju <\/strong>un pieredzes <strong>ticam\u012bbu<\/strong>; atvieglotu sp\u0113l\u0113t\u0101ja <strong>identifik\u0101ciju <\/strong>\u0161aj\u0101 viet\u0101; <strong>vad\u012bt <\/strong>sp\u0113les pieredzi, stimul\u0113jot p\u0101rdomas; un ar\u012b <strong>nov\u0113rst uzman\u012bbu<\/strong>.<\/p>\n\n<p>M\u0113s varam at\u0161\u0137irt<strong> fiziskos rekviz\u012btus<\/strong>, <strong>sarkan\u0101s re\u0146\u0123es<\/strong> (mulsino\u0161ie objekti) un tehniskos rekviz\u012btus. Apskat\u012bsim da\u017eas deta\u013cas.<\/p>\n\n<h3><strong>Physical props<\/strong><\/h3>\n\n<p>Kad t\u0113ma ir defin\u0113ta, ir j\u0101nosaka, kuri simboliskie elementi var tie\u0161\u0101, bet ne ac\u012bmredzam\u0101 veid\u0101 nos\u016bt\u012bt zi\u0146ojumu par atra\u0161an\u0101s vietu, \u0146emot v\u0113r\u0101 \u010detras iepriek\u0161 analiz\u0113t\u0101s dimensijas.<\/p>\n\n<p>T\u0101p\u0113c ir j\u0101atbild uz da\u017eiem jaut\u0101jumiem:<\/p>\n\n<ol><li>K\u0101das ir \u012bpa\u0161\u012bbas, kas paties\u012bb\u0101 nosaka uzst\u0101d\u012bjumu, kuru esam iedom\u0101ju\u0161ies k\u0101 noteiktu vietu?<\/li><li>K\u0101 \u0161\u012bs \u012bpa\u0161\u012bbas ir saist\u012btas ar fiziskiem objektiem? K\u0101di elementi parasti atrodas \u0161\u0101d\u0101 telp\u0101?<\/li><li>K\u0101 da\u017ei no \u0161iem objektiem var\u0113tu k\u013c\u016bt par zi\u0146u \/ m\u012bklas kurjeriem?<\/li><li>K\u0101 st\u0101st\u012bjum\u0101, k\u0101 b\u016btu iesp\u0113jams rad\u012bt p\u0101rsteigumus un pav\u0113rsienus pa objektiem? Piem\u0113ram, spoku telp\u0101 gr\u0101mata var nokrist noteikt\u0101 laik\u0101 (izmantojot laikiestat\u012btu \/ t\u0101lvad\u012bbas kontrol\u0113tu \/ ieprogramm\u0113tu meh\u0101nismu). Tam var b\u016bt spriedzes rad\u012b\u0161anas funkcija, bet t\u0101 var b\u016bt noder\u012bga ar\u012b konkr\u0113tas nor\u0101des nodro\u0161in\u0101\u0161an\u0101 par sp\u0113les turpin\u0101\u0161anu.<\/li><\/ol>\n<p>Atbildot uz \u0161iem jaut\u0101jumiem, j\u016bs var\u0113sit str\u0101d\u0101t pie:<\/p>\n\n<ol><li><strong>M\u0113beles un priek\u0161meti<\/strong>, kas atspogu\u013co t\u0113mu vai vidi. Vienm\u0113r ir ieteicams izmantot \u012bstas m\u0113beles, t\u0101d\u0113j\u0101di izvairoties no viltus izskata. Nepaz\u012bstamas vides (piem\u0113ram, cietuma) rekonstrukcijai var b\u016bt noder\u012bgi ikonogr\u0101fiski p\u0113t\u012bjumi. Da\u017e\u0101diem m\u0113be\u013cu piederumiem j\u0101b\u016bt saist\u012btiem ar vidi un v\u0113sturisko laikmetu. Tom\u0113r ir iesp\u0113jams ievietot piez\u012bmes, kas ir pretrun\u0101 ar p\u0101r\u0113jo vidi, ja taj\u0101s ir noder\u012bgas nor\u0101des \/ atsl\u0113gas \/ kodi (piem\u0113ram, t\u0101lru\u0146a kab\u012bne att\u0101l\u0101 sal\u0101). Ir ieteicams blo\u0137\u0113t visus t\u012bri scenogr\u0101fiskos elementus un objektus, kas \u0123ener\u0113 darb\u012bbas, ar kur\u0101m sp\u0113l\u0113t\u0101ji nedr\u012bkst mijiedarboties, lai p\u0113c telpas atiestat\u012b\u0161anas neb\u016btu j\u0101aizst\u0101j. Da\u017eos gad\u012bjumos to prasa scenogr\u0101fija (piem\u0113ram, autobusa s\u0113dvietas).<\/li><li><strong>Elementi, ar kuriem j\u0101r\u012bkojas, lai atrisin\u0101tu m\u012bklas un blo\u0137\u0113\u0161anas sist\u0113mas <\/strong>(piekaram\u0101s sl\u0113dzenes, \u0137\u0113des, paroles utt.). Elementiem, kas mijiedarbojas, j\u0101b\u016bt nesalau\u017eamiem un atk\u0101rtoti izmantojamiem. \u0160\u012b iemesla d\u0113\u013c ieteicams izmantot priek\u0161metus, kas var b\u016bt sava veida puzles \u201ckonteineri\u201d, piem\u0113ram, seifu ar kombin\u0101ciju, kur n\u0101kam\u0101 m\u012bkla atrodas iek\u0161pus\u0113. \u0160\u012b m\u012bkla var\u0113tu b\u016bt uz pap\u012bra un viegli nomain\u0101ma. M\u0113beles var ar\u012b pal\u012bdz\u0113t realiz\u0113t m\u012bklas (piem\u0113ram, dr\u0113bju skapis).<\/li><li><strong>P\u0113d\u0113jie piesk\u0101rieni<\/strong>. Vi\u0146i patie\u0161\u0101m pie\u0161\u0137ir noz\u012bmi. Pamest\u0101 telp\u0101 ir putek\u013ci un zirnek\u013cu t\u012bkli, savuk\u0101rt slepkav\u012bbu istabai var\u0113tu b\u016bt p\u0113das nospiedums. T\u0101tad, ir j\u0101piev\u0113r\u0161 uzman\u012bba vismaz\u0101kaj\u0101m deta\u013c\u0101m un j\u0101uztur t\u0101s iztur\u012bg\u0101 veid\u0101. Da\u017ei padomi: lai novecin\u0101tu jaunus audumus, piem\u0113ram, aizkarus vai palagus, varat tos da\u017eas min\u016btes iem\u0113rc at\u0161\u0137aid\u012btas meln\u0101s t\u0113jas vann\u0101 un p\u0113c tam \u013caut tiem no\u017e\u016bt. Vai ar\u012b, lai da\u017eu min\u016b\u0161u laik\u0101 izgatavotu novecoju\u0161us pap\u012brus, iev\u0113rojiet \u0161aj\u0101 <a href=\"https:\/\/www.youtube.com\/watch?v=rBcD-8QSWpw\">video<\/a> sniegtos padomus.<\/li><li><strong>Interakt\u012bvie un nemateri\u0101lie elementi<\/strong>. Lai pan\u0101ktu liel\u0101ku interaktivit\u0101ti, sp\u0113l\u0113t\u0101jiem j\u0101sp\u0113j sajust pieredzes varo\u0146us un justies piln\u012bb\u0101 iesaist\u012btiem. T\u0101p\u0113c ir svar\u012bgi, lai vide mijiedarbotos ar vis\u0101m piec\u0101m ma\u0146\u0101m, ar\u012b izmantojot nemateri\u0101lus elementus, kas noder st\u0101st\u012bjumam:<\/li><\/ol>\n<ul><li><strong>Redze <\/strong>&#8211; attiec\u012bb\u0101 uz objektiem ir iesp\u0113jams ar\u012b izmantot projic\u0113tus att\u0113lus, gaismas, kas atjauno noteiktus iestat\u012bjumus, vai izp\u0113t\u012bt trikus, lai \u0101tri p\u0101rsl\u0113gtos no gai\u0161as uz tum\u0161u (un otr\u0101di). Sargieties no kr\u0101sas balst\u012bt\u0101m m\u012bklas: kr\u0101su neredz\u012bgajiem cilv\u0113kiem b\u016bs gr\u016bt\u012bbas t\u0101s atrisin\u0101t.<\/li><li><strong>Dzirde <\/strong>&#8211; ska\u0146as efekti ir \u013coti noder\u012bgi, lai bied\u0113tu, sniegtu papildu nor\u0101des vai br\u012bdin\u0101tu sp\u0113l\u0113t\u0101jus, ja vien tas ir saska\u0146ots ar apk\u0101rt\u0113jo vidi un telp\u0101 notieko\u0161o. Ir iesp\u0113jams izmantot m\u016bziku un ska\u0146as, kas saist\u012btas ar \u012bpa\u0161\u0101m darb\u012bb\u0101m, kas notiek telp\u0101, k\u0101 ar\u012b izmantot ska\u0146as m\u012bklas. Piem\u0113ram: objekta vai durvju atv\u0113r\u0161anai var izmantot da\u017e\u0101du trok\u0161\u0146u vai ska\u0146u kombin\u0101cijas; vai pavedienu var saist\u012bt ar ska\u0146u, kas pastiprin\u0101s, kad sp\u0113l\u0113t\u0101js tuvojas pareizajam objektam.<\/li><li><strong>Piesk\u0101riens <\/strong>&#8211; ja elements no pirm\u0101 acu uzmetiena var \u0161\u0137ist identisks citam, paties\u012bb\u0101 tas var at\u0161\u0137irties no piesk\u0101riena: auduma panelis ar t\u0101du pa\u0161u kr\u0101su k\u0101 siena vai polster\u0113jums var\u0113tu kaut ko sl\u0113pt.<\/li><li><strong>Smar\u017ea <\/strong>&#8211; deguns s\u016bta mums svar\u012bgus sign\u0101lus par to, kur m\u0113s atrodamies. Kl\u012bnik\u0101 vai slimn\u012bc\u0101 m\u0113dz smar\u017eot p\u0113c hlora, \u0113diena virtuv\u0113, da\u017e\u0101du dabisko vielu (kan\u0113\u013ca, krustnagli\u0146u utt.) Z\u0101\u013cu veikal\u0101, austrumu v\u012braka telp\u0101 utt.<\/li><li><strong>Gar\u0161a <\/strong>&#8211; \u0161o ir visgr\u016bt\u0101k apmierin\u0101t, ta\u010du to ar\u012b vismaz\u0101k izmanto m\u012bklu risin\u0101\u0161an\u0101 vai tad, kad mums j\u0101saprot, kur m\u0113s atrodamies. Liels izaicin\u0101jums tom\u0113r var\u0113tu b\u016bt t\u0101du m\u012bklu izgatavo\u0161ana, kuras tiek atrisin\u0101tas, tikai nogar\u0161ojot noteiktus elementus, piev\u0113r\u0161ot uzman\u012bbu sanit\u0101rajiem noteikumiem, aler\u0123ij\u0101m un \u0113\u0161anas paradumiem!<\/li><\/ul>\n<h3><strong>Sarkan\u0101s si\u013c\u0137es jeb musino\u0161ie objekti izlau\u0161an\u0101s istab\u0101. <\/strong><\/h3>\n\n<p>Atsevi\u0161\u0137i j\u0101\u0146em v\u0113r\u0101 sarkan\u0101s si\u013c\u0137es. (Sarkan\u0101s si\u013c\u0137es tas ir maldino\u0161s vai mulsini\u0161s  objekts) Tie ir <strong>nepatiesi nor\u0101d\u012bjumi<\/strong>, kuru m\u0113r\u0137is ir <strong>sajaukt sp\u0113l\u0113t\u0101jus un lai nov\u0113rstu sp\u0113l\u0113t\u0101ja uzman\u012bbu no pareizaj\u0101m nor\u0101d\u0113m<\/strong>. T\u0101p\u0113c tie at\u0161\u0137iras no rekviz\u012btiem, kas, glu\u017ei pret\u0113ji, ir priek\u0161meti, kas nav nepiecie\u0161ami izlau\u0161an\u0101s telpas atsl\u0113gai, bet kalpo tikai k\u0101 atmosf\u0113ras dekor\u0113\u0161ana. Objektu ievieto\u0161anai, kas nav vajadz\u012bgi st\u0101sta beig\u0101m, ir div\u0113j\u0101da funkcija &#8211; padar\u012bt sp\u0113les vidi vair\u0101k l\u012bdz\u012bgu patiesai iesl\u0113g\u0161anai telp\u0101 un taj\u0101 pa\u0161\u0101 laik\u0101 sp\u0113l\u0113t\u0101ju dezorient\u0113\u0161anai no ce\u013ca, kas ved vi\u0146us uz izlau\u0161anos. Ja vi\u0146u neb\u016btu, tas  padar\u012btu \u0161o ce\u013cu p\u0101r\u0101k vienk\u0101r\u0161u un ac\u012bmredzamu. <\/p>\n\n<p>Tom\u0113r vienm\u0113r ir labi b\u016bt uzman\u012bgiem ar maldino\u0161iem priek\u0161metiem. Patie\u0161\u0101m, Nikolsons (2015) atkl\u0101ja, ka pat komerci\u0101l\u0101s izlau\u0161an\u0101s istab\u0101s \u201cdizaineri vienm\u0113r\u012bgi dal\u0101s \u0161o objektu lieto\u0161an\u0101; Aptuveni puse no vi\u0146iem izmanto viltus nor\u0101des un takas telp\u0101, lai apmulsin\u0101tu sp\u0113l\u0113t\u0101jus, un apm\u0113ram puse no t\u0101m m\u0113dz neiek\u013caut nevienu no \u0161\u012bm liet\u0101m telp\u0101s. K\u0101ds dizainers sac\u012bja, ka, vi\u0146upr\u0101t, uzman\u012bbas nov\u0113r\u0161anas objekti var rad\u012bt sliktu pieredzi sp\u0113l\u0113t\u0101jam, kur\u0161 pavada daudz laika m\u012bklai vai ce\u013cam, kas nav svar\u012bgs, lai uzvar\u0113tu sp\u0113l\u0113. Realit\u0101te ir t\u0101da, ka sp\u0113l\u0113t\u0101ji uzskat\u012bs, ka viss telp\u0101 ir svar\u012bgs, t\u0101p\u0113c pat taj\u0101s telp\u0101s, kuras nem\u0113\u0123ina izmantot maldino\u0161as lietas k\u0101 dizaina izv\u0113li, sp\u0113l\u0113t\u0101ji joproj\u0101m cen\u0161as pan\u0101kt kaut ko t\u0101du, kas ir tikai rot\u0101jums, dzi\u013cu noz\u012bmi \u201d. T\u0101d\u0113\u013c tie j\u0101lieto piesardz\u012bgi, jo sp\u0113l\u0113t\u0101ji tos var uzskat\u012bt par laika iz\u0161\u0137ie\u0161anu. Maldino\u0161os objektus var uzskat\u012bt par interesantiem, ja tiem <strong>nepiecie\u0161ams \u012bss iz\u0161\u0137irtsp\u0113jas laiks vai tie var kaut ko pievienot sp\u0113lei <\/strong>(humoristiska puse, m\u0101c\u012bbu saturs utt.), Vai ar\u012b to m\u0113r\u0137is ir rosin\u0101t dal\u012bbnieku kop\u012bgu apsprie\u0161anu. Parasti tie netiek iek\u013cauti, ja skol\u0113niem ir specifiski m\u0101c\u012bbu trauc\u0113jumi. \u0160\u0101d\u0101 gad\u012bjum\u0101 lab\u0101k ir izvair\u012bties no \u0161\u012bm maldino\u0161aj\u0101m liet\u0101m, ja iesp\u0113jams. Ja n\u0113, lab\u0101k ievietot pavedienu maldino\u0161os objektos, kas nav puzles sast\u0101vda\u013ca (izmantots cits fonts, nedaudz at\u0161\u0137ir\u012bga kr\u0101sa utt.).<\/p>\n\n<h3><strong>Tehniskie rekviz\u012bti<\/strong><\/h3>\n\n<p>Tehniskie rekviz\u012bti ir nepiecie\u0161ami, lai m\u016bsu telpa darbotos pl\u0101notaj\u0101 pieredz\u0113, jo tie \u013cauj mums padar\u012bt telpu izmantojamu. K\u0101di r\u012bki un tehniskie elementi ir nepiecie\u0161ami? \u0160is aspekts k\u013c\u016bst \u013coti svar\u012bgs, ja lietot\u0101js fiziski iek\u013c\u016bst telp\u0101 un piedz\u012bvo to, t\u0101pat k\u0101 izlau\u0161an\u0101s telpu gad\u012bjum\u0101. M<\/p>\n\n<p>\u0113s varam noteikt da\u017eus galvenos tehniskos rekviz\u012btus:<\/p>\n\n<ol><li><strong>Gaismas, att\u0113lu un ska\u0146u p\u0101rraides tehnolo\u0123isk\u0101s sist\u0113mas<\/strong> (projektors, stereosist\u0113ma utt.)<\/li><li><strong>Laika noteik\u0161anas elementi <\/strong>(hronometrs vai atpaka\u013cskait\u012b\u0161ana). J\u0101\u0146em v\u0113r\u0101 da\u017ei aspekti:<\/li><\/ol>\n<p>a) Taimera t\u0101lvad\u012bba. Monitoru, kas par\u0101d\u012bs laika atskaiti komandai, kas piedal\u0101s sp\u0113les sesij\u0101, var izmantot vienk\u0101r\u0161ai laika noteik\u0161anai vai zi\u0146ojumu s\u016bt\u012b\u0161anai lietot\u0101jiem, piem\u0113ram, ieteikumus vai iesp\u0113jamus br\u012bdin\u0101jumus par komandas telp\u0101s veiktaj\u0101m darb\u012bb\u0101m.<\/p>\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" width=\"1024\" height=\"523\" src=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2021\/02\/image-48-1024x523.png\" alt=\"\" class=\"wp-image-3480\" srcset=\"https:\/\/steamerproject.eu\/wp-content\/uploads\/2021\/02\/image-48-1024x523.png 1024w, https:\/\/steamerproject.eu\/wp-content\/uploads\/2021\/02\/image-48-980x501.png 980w, https:\/\/steamerproject.eu\/wp-content\/uploads\/2021\/02\/image-48-480x245.png 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw\" \/><figcaption>\u201d<em>Join hands with your brothers, bring your faith where the light was before\u201d<\/em><\/figcaption><\/figure><\/div>\n\n<p>b) Vienk\u0101r\u0161a uzst\u0101d\u012b\u0161ana: ieteicams atskaiti s\u0101kt manu\u0101li. Tom\u0113r sl\u0113d\u017ei, t\u0101lvad\u012bbas pultis un pat programmat\u016bras komandas ir pieejamas, izmantojot datora vai plan\u0161etdatora saskarni.<\/p>\n\n<p>c) Grafisk\u0101 piel\u0101go\u0161ana: da\u017ei taimeri \u013cauj piel\u0101got fontu, kr\u0101sas, fonu un teksta orient\u0101ciju. Viens tie\u0161saistes resurss, ko var izmantot, ir <a href=\"https:\/\/www.countdownkings.com\/free-countdown-timer%20\">Countdownkings<\/a>, kas \u013cauj sp\u0113l\u0113t\u0101jiem nos\u016bt\u012bt zi\u0146ojumus un nor\u0101des (ir pieejamas apm\u0101c\u012bbas). <\/p>\n\n<p>3. <strong>Sp\u0113les un meistara mijiedarb\u012bbas elementi<\/strong>. Sp\u0113les meistara kl\u0101tb\u016btne ir svar\u012bga daudzos aspektos (nodro\u0161iniet, lai sp\u0113l\u0113t\u0101jiem b\u016btu taisn\u012bga pieredze, sniegtu pal\u012bdz\u012bbu sp\u0113l\u0113t\u0101jiem, ja vi\u0146i ir iestr\u0113gu\u0161i vai neapmierin\u0101ti, nepiecie\u0161ama \u0101rk\u0101rtas pal\u012bdz\u012bba utt.). Tas parasti notiek ar video pal\u012bdz\u012bbu (76% gad\u012bjumu S. Nicholas p\u0113t\u012bjum\u0101) un \/ vai atrodoties telp\u0101, lai tie\u0161i iesaist\u012btos sp\u0113l\u0113t\u0101jos (16% gad\u012bjumu).<\/p>\n\n<p>4. <strong>Elementi dro\u0161\u012bbas nodro\u0161in\u0101\u0161anai<\/strong>. Sp\u0113l\u0113t\u0101jiem j\u0101nor\u0101da dro\u0161\u012bbas meh\u0101nisms, lai izietu no telpas. K\u0101 nor\u0101da Nikolsons (2016), attiec\u012bb\u0101 uz dro\u0161\u012bbu \u201cvisizplat\u012bt\u0101kais risin\u0101jums ir nodro\u0161in\u0101t sp\u0113l\u0113t\u0101jiem iesp\u0113ju iziet no istabas \u0101rk\u0101rtas situ\u0101cij\u0101, piem\u0113ram, meh\u0101nisko durvju atsl\u0113gu vai spiedpogu durvju sl\u0113dzenei, ko darbina elektr\u012bba, kas p\u0113c tam tiktu atsl\u0113gta, ja str\u0101va izietu\u201d. Da\u017eos gad\u012bjumos durvis faktiski netiek blo\u0137\u0113tas vai ir sekund\u0101ra av\u0101rijas izeja.<\/p>\n","protected":false},"featured_media":0,"template":"","gender":[],"steam":[],"acf":[],"_links":{"self":[{"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/grain\/6692"}],"collection":[{"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/grain"}],"about":[{"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/types\/grain"}],"wp:attachment":[{"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/media?parent=6692"}],"wp:term":[{"taxonomy":"gender","embeddable":true,"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/gender?post=6692"},{"taxonomy":"steam","embeddable":true,"href":"https:\/\/steamerproject.eu\/lv\/wp-json\/wp\/v2\/steam?post=6692"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}